Yes, but I had an issue with loading the texture before GLContext. One troubleshoot led to another, and this seemed like the best choice, if I want to have only one parameter. Just tidying up code
! I am trying to make this constructor so that I won't have to always input the BufferedImage. There are other things about it that kind of blend into a big web of code that I would have to explain, so I would rather end off explaining my problems here (unless someone wants the full story).
Is it possible? That is all I want to know.