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  suggestions about image manipulation in double buffering  (Read 520 times)
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Offline ssilao78

Junior Newbie





« Posted 2013-10-09 12:37:50 »

I'm making a GUI for my board game, and I want to have a better animation display. My question is how can I change the appearance(height or width) of an image in double buffering as it animate. More specifically, In my program, how can the arrow image loop like a conveyor belt? Like it will gradually decrease its width started from the right side.  

hope you can help me!
Online philfrei
« Reply #1 - Posted 2013-10-09 19:05:11 »

This might help. See the 2nd topic, on scaling.
http://www.java-gaming.org/topics/java2d-clearing-up-the-air/27506/msg/246444/view.html

music and music apps: http://adonax.com
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