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  Rate my coding timelapse.  (Read 2286 times)
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Offline synok

Senior Newbie


Medals: 1



« Posted 2013-10-09 09:50:57 »

Hello guys,

This is my first post on this forum and I wanted to introduce myself with a timelapse. Please give feedback or something! :-)
<a href="http://www.youtube.com/v/SUn6UV6_vD4?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/SUn6UV6_vD4?version=3&amp;hl=en_US&amp;start=</a>

I am kind of new to LWJGL and Slick2D in general and the code is way beyond optimized.

Anyhow, thanks!  Roll Eyes
Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #1 - Posted 2013-10-09 11:00:34 »

you should have left the player.png upright instead of making it upside down and flip the code in your quad/texture bind


Also would like to see more. I was amused and enjoyed the whole thing for some unusual reason Smiley


Where is #2? I wanted to see more!

"Experience is what you get when you did not get what you wanted"
Offline synok

Senior Newbie


Medals: 1



« Reply #2 - Posted 2013-10-09 12:28:20 »

Thanks for your response! :-)

This was originally made for someone I know who wanted me to code a game from scratch. So I sat for a while explaining everything for him in the video. So it was kind of slow.

It turned out he didn't want to watch the footage for whatever reason so I didn't want to throw all the footage away, that's why I made it into a timelapse and thought I shared it with you. :-)

Again, thanks for watching and please let me know if I should do more of these.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline synok

Senior Newbie


Medals: 1



« Reply #3 - Posted 2013-10-09 15:56:00 »

Run in debug-mode, F11 in Eclipse.
Offline synok

Senior Newbie


Medals: 1



« Reply #4 - Posted 2013-10-09 16:43:58 »

Yeah, I think I disabled it to break on some specific breakpoints too.
Offline synok

Senior Newbie


Medals: 1



« Reply #5 - Posted 2013-10-10 11:08:58 »

About the timelapse - like the music Smiley I suggest You use static imports in Eclipse so You dont have to type GL11 everywhere (you can find it in Window -> Preferences -> Java -> Editor -> Content assist -> Favories).

And yeah, You would be fine flipping the player image in code. AFAIK TextureLoader.load takes a boolean parameter that indicates that.



Thanks for your response and your tips. I am using static imports now, just changed it. It is more efficient! :-) I'll see what parameters the TextureLoader takes when I get back home.
Offline synok

Senior Newbie


Medals: 1



« Reply #6 - Posted 2013-10-13 09:04:30 »

No problem. And it's just hotswapping, what else could one mean. :-)
Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #7 - Posted 2013-10-13 17:10:01 »

No problem. And it's just hotswapping, what else could one mean. :-)

Its one of my top #10 reasons why I love and stick with Java and don't enjoy other languages as much.

"Experience is what you get when you did not get what you wanted"
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