Even though nothing is released yet, I wanted to introduce you to my current project, the Chunk Engine.
I will be looking for possible new team members in the near future.
The Chunk Engine is a voxel-based, isosurface generation, 3D sandbox style game engine. Basically a procedurally-focused, powerhouse world generator. Capabilities include, but are not limited to: rich physical modeling, smooth (isosurface-over-voxel-data) deformable terrain, area-of-influence dynamic asset loading, and a fully customizable resource gathering “economy”.
Stay tuned for more info coming soon!
FACEBOOK: The Chunk Engine