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  Tiled Platformer with Slopes - Libgdx Tiled+Box2D  (Read 1741 times)
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Offline Rayexar
« Posted 2013-10-08 05:32:37 »

I'm having trouble thinking of a way to implement slopes in a platformer using Tiled Map Editor and Box2D. I have a tiled platformer working with my own gravity, collision detection and movement using Tiled, but I simply don't know how to add smooth slopes in. I would also like to use Box2D for the lighting.

Could someone please give me some ideas or hints on how I can get it working?

Thanks
Offline dermetfan
« Reply #1 - Posted 2013-10-08 06:51:26 »

If you're already using Box2D, why not for the collisions as well?

Offline Rayexar
« Reply #2 - Posted 2013-10-08 07:57:55 »

I'm not using Box2D at the moment, it's something I want to use though, but I'm not sure how to go about it.
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