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  libgdx basic cube  (Read 283 times)
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Offline jay.kh

Innocent Bystander





« Posted 2013-10-07 14:59:45 »

hey there.. im creating a project using libgdx 3d and im quite new to the whole thing..

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model = modelBuilder.createBox(5f, 5f, 5f,
            new Material(ColorAttribute.createDiffuse(Color.GREEN)),
            Usage.Position | Usage.Normal);
       
        instance = new ModelInstance(model);
       
        camController = new CameraInputController(cam);
        Gdx.input.setInputProcessor(camController);


 anyways i have created a basic cube and got the camera to rotate around the cube..

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if (Gdx.input.isTouched()){
           vec.x = Gdx.input.getX();
                cam.rotate(0, vec.x, 0, 0);
        }


so know what i want to do is to know which face of the cube is facing the camera after the rotation is done.. and if i can make each face clickable
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