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  Interfaces and game design ?  (Read 516 times)
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Offline BluWingedOlive

Senior Newbie





« Posted 2013-10-07 13:50:39 »

I was reading the Zechner's book ( beginning android games )  just to realize that i have to come back quickly to my Java books .
However , more than the code itself , the BIG surprise for me was to see how the Author starts
implementing the game skeleton : a bunch of interfaces .
Nothing of similar in other beginners books ( Killer games programming in java , online tutorials etc...). So i'm wondering if the use of interfaces is an advanced design style and  if there are
around some tutorials or books dealing with this subject.
Thanks a lot for any clarification !
Offline actual

JGO Coder


Medals: 23



« Reply #1 - Posted 2013-10-07 15:04:04 »

Starting out with interfaces is an example of the advice program to an interface not an implementation. This Stack Overflow question has some good answers as to why it is desirable.
Offline BluWingedOlive

Senior Newbie





« Reply #2 - Posted 2013-10-07 15:23:04 »

Thx JGO , useful link !
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online princec

JGO Kernel


Medals: 340
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #3 - Posted 2013-10-08 11:27:53 »

Heh, I'd argue for the complete opposite of that definition Smiley Interfaces are classes, and they specifically cannot expose behaviour, only ... er... well, a very loosely designed contract.

Cas Smiley

Online princec

JGO Kernel


Medals: 340
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #4 - Posted 2013-10-08 15:29:19 »

btw You and Your don't have capital Y in English, it's "you" and "your" Smiley It makes a very subtle difference in the way it can be understood.

Cas Smiley

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