Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (416)
games submitted by our members
Games in WIP (306)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  nio: client channel always writeable  (Read 932 times)
0 Members and 1 Guest are viewing this topic.
Offline pako

Junior Newbie




Java games rock!


« Posted 2004-01-09 07:56:45 »

hi
i need an asynchronous client server connection between 3 clients and one server. currently i´m using java.nio and the following problem encountered:
one of the clients always stays in the writeable-mode, so never receives messages. i tried to register another interstOp but then there´s no communication at all.
now i´m thinking about two channels on each client. one for reading and one for writing.
Huh
pako
Offline endolf
« League of Dukes »

JGO Coder


Medals: 4
Projects: 1


Current project release date: sometime in 3003


« Reply #1 - Posted 2004-01-09 08:11:35 »

Hi
 My understanding is that unless the buffer is full they will *always* be writable, and thus if you are registered for op_write you will always select it. blahblahblah's document shows a way round this, which is just to unregister op_write when you have nothing to write.

HTH

Endolf

Offline pako

Junior Newbie




Java games rock!


« Reply #2 - Posted 2004-01-09 19:39:12 »

thanks, i finally made it.

pako
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
HeroesGraveDev (42 views)
2013-06-15 23:35:23

Vermeer (51 views)
2013-06-14 20:08:06

davedes (48 views)
2013-06-14 16:03:55

alaslipknot (44 views)
2013-06-13 07:56:31

Roquen (61 views)
2013-06-12 04:12:32

alaslipknot (50 views)
2013-06-10 19:30:18

HeroesGraveDev (67 views)
2013-06-09 04:36:03

alaslipknot (54 views)
2013-06-09 03:40:19

CodeHead (53 views)
2013-06-09 02:55:41

GabrielBailey74 (66 views)
2013-06-09 00:02:25
Smoothing Algorithm Question
by UprightPath
2013-05-28 02:58:26

Smoothing Algorithm Question
by UprightPath
2013-05-28 02:57:33

Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!