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  LWJGL Window Issue  (Read 556 times)
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Offline DazKins
« Posted 2013-10-04 16:55:22 »

I have created an LWJGL Window using the following code:

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         Display.setDisplayMode(new DisplayMode(viewport.getW(), viewport.getH()));
         Display.setTitle(title);
         Display.setIcon(loadIcon("/art/icon.png"));
         Display.setResizable(true);
         Display.create();


The issue is, I code across two monitors. When the game is maximized in one monitor and I click on another window or generally do something to make the LWJGL window lose focus, when I refocus the window, it resizes to its original size and position.

Just in case it's needed, here's my re sizing code:

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      if (Display.wasResized()) {
         resyncOpenGL();
         rescaled = true;
      }


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   private void resyncOpenGL() {
      viewport.setW(Display.getWidth());
      viewport.setH(Display.getHeight());
      GL11.glLoadIdentity();
      GL11.glMatrixMode(GL11.GL_PROJECTION);
      GL11.glOrtho(0, viewport.getW(), 0, viewport.getH(), -1000.0f, 1000.0f);
      GL11.glViewport(0, 0, viewport.getW(), viewport.getH());
   }


Note: Viewport is my own created class, it should have no effect on the actual size of the window being displayed

Thanks  Cheesy

DazKins

Check out my Dev Blog: http://dazkins.tumblr.com
Offline DazKins
« Reply #1 - Posted 2013-10-05 18:24:06 »

Does noone have any clues on this one?
I can post a video of the issue if you need one

DazKins

Check out my Dev Blog: http://dazkins.tumblr.com
Offline Mike

« JGO Spiffy Duke »


Medals: 144
Projects: 1
Exp: 6 years


Java guru wannabe


« Reply #2 - Posted 2013-10-05 18:42:47 »

For bugs in LWJGL and inner working questions you should post it on the lwjgl forum Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
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