Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (523)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (592)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  how to split/get images from spritesheet with non-uniform sprite dimensions  (Read 574 times)
0 Members and 1 Guest are viewing this topic.
Offline Zeta

Junior Devvie


Medals: 1
Exp: 1 year



« Posted 2013-10-03 13:01:46 »

I want to split images from spritesheet with non-uniform sprite dimensions. What is the best way to split images this?


Here's an example of non-uniform sprite dimensions.



Thanks.

A clever person solves a problem. A wise person avoids it. -Albert Einstein
Offline SHC
« Reply #1 - Posted 2013-10-03 13:05:57 »

You have to identify them before you go to code, manually. I'd try with this format.

1  
2  
3  
//ObjectName x,  y,   width, height
Turt1        0   0   12        10
Turt2        60  0   12        16

Then write your code to get the appropriate regions.

Offline Abuse

JGO Knight


Medals: 14


falling into the abyss of reality


« Reply #2 - Posted 2013-10-03 14:18:50 »

You'll probably want an x & y origin for each frame too.

Many open source tools exist for handling sprite sheets.
Try not to reinvent the wheel.

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline relminator
« Reply #3 - Posted 2013-10-03 14:58:46 »

I just use my own packer
www.rel.phatcode.net/junk.php?id=106

Then load the sprite via a loader I made. 
Loader is in the /src folder.

www.rel.phatcode.net/junk.php?id=139
Offline lcass
« Reply #4 - Posted 2013-10-04 15:08:36 »

create a method called getsprite(int x, int y , int bound x, int boundy);  then have it use for loops like so  for(int xx = 0;xx < boundx;xx++){for(int yy = 0; yy < boundy;yy++){ pix[xx][yy] = imagepix[xx+x][yy+y];}}
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

SHC (24 views)
2014-11-25 12:00:59

SHC (23 views)
2014-11-25 11:53:45

Norakomi (22 views)
2014-11-25 11:26:43

Gibbo3771 (22 views)
2014-11-24 19:59:16

trollwarrior1 (36 views)
2014-11-22 12:13:56

xFryIx (74 views)
2014-11-13 12:34:49

digdugdiggy (52 views)
2014-11-12 21:11:50

digdugdiggy (46 views)
2014-11-12 21:10:15

digdugdiggy (41 views)
2014-11-12 21:09:33

kovacsa (68 views)
2014-11-07 19:57:14
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!