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  Fragmentarium (shader tool)  (Read 1589 times)
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Offline Roquen
« Posted 2013-09-30 14:22:23 »

Fragmentarium is a really nice tool for goofing around with fragment shaders.

http://syntopia.github.io/Fragmentarium/index.html
Offline Roquen
« Reply #1 - Posted 2013-09-30 14:29:34 »

Opps: the newest version is actually here: https://github.com/Syntopia/Fragmentarium/releases
Offline junkdog
« Reply #2 - Posted 2013-11-05 22:39:25 »

Awesome, I had completely missed it. A lot of people from FractalForums.com are thanked on the fragmentarium site. Really cool forum, used to spend a lot of time there when I dabbled in 3d fractals.

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Offline Roquen
« Reply #3 - Posted 2013-11-14 15:06:27 »

I keep meaning to toss together some examples that are game related rather than fractal or HQ images of some kind...need to motivate myself.
Online wessles

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Enthusiast of amusement. Lover of code.


« Reply #4 - Posted 2013-12-02 20:47:15 »

I like using GLSL sandbox. It has a really cool aesthetic, and is what got me into GLSL shaders. It has really taught me a lot about fractals!

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Offline Roquen
« Reply #5 - Posted 2013-12-03 09:37:29 »

Both heroku and shader toy are reasonable for the basics.  The nice thing about Fragmentarium is: you can define basic UI elements for uniforms, you're not WebGL, you can define a vertex shader and can use more advanced features like float buffers.  It be really nice if there was a good modern replacement for RenderMonkey and <whatever nvidia's tools was called) but I'm not aware of it if one exists.
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