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  Fragmentarium (shader tool)  (Read 982 times)
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Offline Roquen
« Posted 2013-09-30 16:22:23 »

Fragmentarium is a really nice tool for goofing around with fragment shaders.
Offline Roquen
« Reply #1 - Posted 2013-09-30 16:29:34 »

Opps: the newest version is actually here:
Offline junkdog
« Reply #2 - Posted 2013-11-05 23:39:25 »

Awesome, I had completely missed it. A lot of people from are thanked on the fragmentarium site. Really cool forum, used to spend a lot of time there when I dabbled in 3d fractals.

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Offline Roquen
« Reply #3 - Posted 2013-11-14 16:06:27 »

I keep meaning to toss together some examples that are game related rather than fractal or HQ images of some kind...need to motivate myself.
Offline wessles

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« Reply #4 - Posted 2013-12-02 21:47:15 »

I like using GLSL sandbox. It has a really cool aesthetic, and is what got me into GLSL shaders. It has really taught me a lot about fractals!

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Offline Roquen
« Reply #5 - Posted 2013-12-03 10:37:29 »

Both heroku and shader toy are reasonable for the basics.  The nice thing about Fragmentarium is: you can define basic UI elements for uniforms, you're not WebGL, you can define a vertex shader and can use more advanced features like float buffers.  It be really nice if there was a good modern replacement for RenderMonkey and <whatever nvidia's tools was called) but I'm not aware of it if one exists.
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List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30

Anonymous/Local/Inner class gotchas
by Roquen
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