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  Alternatives to glVertexPointer  (Read 3367 times)
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Offline SHC
« Posted 2013-09-29 11:58:49 »

I've read that functions
glVertexPointer()
,
glTexCoordPointer()
,
glColorPointer()
and
glNormalPointer()
are also deprecated in OpenGL 3.2 core. What should I use to creates VBO's in this version of OpenGL? Are any alternatives exists?

Offline SHC
« Reply #1 - Posted 2013-09-29 12:37:47 »

Can you please provide an example?

Offline Riven
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« Reply #2 - Posted 2013-09-29 13:07:54 »

Can you please provide an example?
For the sake of cute fluffy bunnies, google! This is not the spoon feeding brigade. I foresee yet another tutorial of yours; please master before you teach.

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Offline davedes
« Reply #3 - Posted 2013-09-29 15:29:10 »

Don't look for specific examples of how to do X with Y function. Instead, try to understand how the OpenGL pipeline actually works, what an "attribute" means and how it gets passed from vertex shader to fragment shader.

This book is very good:
http://arcsynthesis.org/gltut/Basics/Tut01%20Dissecting%20Display.html

It covers many aspects of modern OpenGL.

You can also learn more in some of these:
http://open.gl/
http://tomdalling.com/blog/category/modern-opengl/
http://www.arcsynthesis.org/gltut/
https://github.com/mattdesl/lwjgl-basics/wiki

Offline ra4king

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« Reply #4 - Posted 2013-09-30 07:03:02 »

What the hell......SHC you write OpenGL tutorials and you don't know core GL?

Offline SHC
« Reply #5 - Posted 2013-09-30 07:04:36 »

I'm writing for learning. I'll learn first and then write what I've learnt. This is helping me well.

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