nerb
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Reply #30 - Posted
2013-10-05 16:18:22 » |
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G'day Wesley,
It may not be suitable or practical depending on your situation and may be overkill, but there is another option if your OS is completely munted (and assuming that your HDD is still serviceable). You could purchase and external USB hard-drive enclosure, remove and plug your HDD into it and connect it to another PC. You should then be able to recover your files from the hard-drive as you would an external hard-drive or USB stick.
If you search around on ebay you should be able to find plenty of cheap Chinese HDD enclosures that will do the trick.
Cheers, nerb.
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kpars
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Reply #31 - Posted
2013-10-05 19:58:24 » |
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Off-Topic, but when you re-install Ubuntu, I would recommend getting the XFCE desktop environment. So great for software development.
- Jev
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Agro
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Reply #32 - Posted
2013-10-05 20:02:04 » |
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Just put the disk in and delete all your partitions. xfce is just another window manager but i used unity, was good stuff
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Games published by our own members! Check 'em out!
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Opiop
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Reply #33 - Posted
2013-10-05 20:40:20 » |
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Windows wont work if you install Ubuntu again. You'll need to install Ubuntu and then windows so you can use Window's OS manager thingy that I just forgot the name of. At least I think thats how it works...
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Agro
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Reply #34 - Posted
2013-10-05 20:44:42 » |
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what im doing now is i have windows 7 installed and im using dual boot to load up mint. that way you can have both.
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HeroesGraveDev
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Reply #36 - Posted
2013-10-05 22:25:25 » |
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Windows wont work if you install Ubuntu again. You'll need to install Ubuntu and then windows so you can use Window's OS manager thingy that I just forgot the name of. At least I think thats how it works...
Or you could use GRUB, and not have to worry about Microsoft crap until you actually boot into Windows. And anyway, does the problem neccessarily require a reinstall?
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Troncoso
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Reply #37 - Posted
2013-10-05 22:52:02 » |
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I definitely see you messing up your master boot record...when neither OS will boot, that'll be why, and it'll be a good place to start researching how to fix it.
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Jimmt
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Reply #38 - Posted
2013-10-06 00:41:47 » |
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Uhh...ever tried virtualization 
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SHC
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Reply #39 - Posted
2013-10-06 02:08:44 » |
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@wesley.laferriereIf you have access to windows, installing Ext2Fsd driver enables you to see linux hard disks from windows.
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Games published by our own members! Check 'em out!
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Opiop
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Reply #40 - Posted
2013-10-19 20:40:04 » |
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Eh, I would test it out but I don't feel like downloading tiny sound... Maybe later I'll take a look at it and tell you what I think! I downloaded the actually library though.
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Agro
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Reply #41 - Posted
2013-10-21 03:21:57 » |
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why dont you use the newer javadoc version? this is the old one
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SHC
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Reply #42 - Posted
2013-10-21 12:22:27 » |
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Better use JavaDoc 7
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saucymeatman
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Reply #43 - Posted
2013-10-25 16:28:57 » |
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Hey wes, Check your email!
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Opiop
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Reply #44 - Posted
2013-10-25 19:53:45 » |
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Hey wes, Check your email!
You really couldn't of just sent him a message?
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Opiop
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Reply #45 - Posted
2013-10-25 23:11:34 » |
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A camera is a must with practically any good graphics library.
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Opiop
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Reply #46 - Posted
2013-10-26 19:05:31 » |
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Scaling, positioning, rotation control over all the low level features like the matrices. Frustum culling and hmmm... I'll think of other stuff!
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Opiop
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Reply #47 - Posted
2013-10-27 03:04:51 » |
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Well, I tried to play your game but I received this error: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
| Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.libr ary.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at org.lwjgl.Sys$1.run(Sys.java:73) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) at org.lwjgl.Sys.loadLibrary(Sys.java:95) at org.lwjgl.Sys.<clinit>(Sys.java:112) at org.lwjgl.opengl.Display.<clinit>(Display.java:135) at com.wessles.MERCury.Core.initDisplay(Core.java:64) at com.wessles.MERCury.Runner.boot(Runner.java:40) at com.wessles.MERCury.Core.<init>(Core.java:39) at com.wessles.MERCury.Core.<init>(Core.java:35) at com.wessles.MERCury.Core.<init>(Core.java:31) at com.wessles.MERCury.Core.<init>(Core.java:27) at com.wessles.MERCury.demos.jump.Jump.<init>(Jump.java:27) at com.wessles.MERCury.demos.jump.Jump.main(Jump.java:86) |
That's unfortunate as I wanted to see what your library is capable of :/ Edit: Did you only compile your game for Linux? The error is just saying it can't find the natives. I'm running windows, so that's why.
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Opiop
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Reply #48 - Posted
2013-10-27 03:21:39 » |
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Sorry, but I have another error, I think you're not handling the actual paths correctly to your resources! 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
| java.io.FileNotFoundException: res\backdrop.png (The system cannot find the path specified) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at java.io.FileInputStream.<init>(Unknown Source) at com.wessles.MERCury.opengl.Texture.loadTexture(Texture.java:99) at com.wessles.MERCury.opengl.Texture.loadTexture(Texture.java:75) at com.wessles.MERCury.demos.jump.Jump.init(Jump.java:36) at com.wessles.MERCury.Runner.boot(Runner.java:43) at com.wessles.MERCury.Core.<init>(Core.java:39) at com.wessles.MERCury.Core.<init>(Core.java:35) at com.wessles.MERCury.Core.<init>(Core.java:31) at com.wessles.MERCury.Core.<init>(Core.java:27) at com.wessles.MERCury.demos.jump.Jump.<init>(Jump.java:27) at com.wessles.MERCury.demos.jump.Jump.main(Jump.java:86) Exception in thread "main" java.lang.NullPointerException at com.wessles.MERCury.demos.jump.Jump.init(Jump.java:47) at com.wessles.MERCury.Runner.boot(Runner.java:43) at com.wessles.MERCury.Core.<init>(Core.java:39) at com.wessles.MERCury.Core.<init>(Core.java:35) at com.wessles.MERCury.Core.<init>(Core.java:31) at com.wessles.MERCury.Core.<init>(Core.java:27) at com.wessles.MERCury.demos.jump.Jump.<init>(Jump.java:27) at com.wessles.MERCury.demos.jump.Jump.main(Jump.java:86) |
Edit: Oh its fine if the game isn't all that awesome, I just want to see what you can do with your library! I'm currently working on my own for a special project 
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Opiop
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Reply #49 - Posted
2013-10-27 03:42:50 » |
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Did you upload the new one? Because I'm still getting the same error when running it 
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Opiop
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Reply #50 - Posted
2013-10-27 03:49:49 » |
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Nope, sorry it just isn't working :/ But I'll let you go now, maybe you can figure it out tomorrow! Edit: I took a peek into the jar file, and there is no res folder! The game is trying to access one though.
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Opiop
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Reply #51 - Posted
2013-10-27 03:53:16 » |
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No idea, sorry, but its not working :/ I swear, I even searched for a res folder using winzip in the jar file, but it didn't find one! Are you sure you're exporting correctly in eclipse?
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SHC
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Reply #52 - Posted
2013-10-27 03:54:37 » |
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Then why is it running on mine?  Maybe you are having a res folder besides your jar file.
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Opiop
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Reply #53 - Posted
2013-10-27 04:29:00 » |
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Ah yes, it finally works! Wasn't much of a game, but cool enough  ! That background is really trippy!
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saucymeatman
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Reply #54 - Posted
2013-11-04 00:41:07 » |
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Nice update! MERCury needed a camera, and I love the scaling, wish my engine had that!
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HeroesGraveDev
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Reply #55 - Posted
2013-11-04 04:09:17 » |
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1 2
| glScalef(scalex, scaley, scalez);
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But beware! You must only do this once, because it just multiplies a matrix (I believe). So if you keep on scaling every update frame, it will be REALLY small! That's what we have for. Also: ALL matrix operations (except obviously resetting/replacing the matrix etc.) multiply the matrix. That's how matrices work.
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Simn
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Reply #56 - Posted
2013-11-16 10:22:40 » |
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Woah, you're getting far!
I browsed through your code and things are looking very sleek (very smart idea with a static resource manager by the way)!
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- Simn
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saucymeatman
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Reply #57 - Posted
2013-11-17 16:11:24 » |
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Wow, im impressed. Can believe how much work you put into all those different media sources! I love the tutorials, really helped me understand how to use mercury, and the animation/spritebatching is awsome. (+1) What are you planning to do next in MERCury, and furthermore, do you have an idea of what the finishgd product will look like?
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Opiop
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Reply #58 - Posted
2013-11-18 04:20:31 » |
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I've got to admit, I'm impressed! You seem to have learned a lot over the past couple of months, and its starting to show in your work, good job!
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kpars
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Reply #59 - Posted
2013-11-18 05:58:35 » |
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Same here, he's progressing faster than I am with my old library.  - Jev
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