How would this be fun?
int memory = new int;
Oh yeah loads of fun. Let's have a String you want to save, you first get all the chars, then iterate over them, casting each to int and saving them to the array. And the same if you want to get it back plus StringBuilder. By the end you don't even know what String you had to begin with, lets take a look, ah yes it was "fu
ck you damocles", how odd, maybe I messed up the order :D
Well this isnt C/C++, its nearly impossible to micro manage on such a small scale in java and definitely annoying as all hell.
@VM Ram cap limit: Well you still have the problem that all textures have to go through system RAM before getting into VRAM, and if the cap is too low you would have to split a texture up and sh
@CPU usage limit: doesnt work, everybody has different processors, and with java and the jvm there too much overhead going on from preventing sudden spikes or whatever
@timed (and themed) contest: Yeah I guess that works as LD48 shows. More accessible and everything.
Still there is like a fixed point in time where you have to have free time, cant to it later; Then you have to record it to prove it and stuff... insert more of my whining here...
It's hard to think of reasonable limitations for a game competition besides amount of game size and dev time. But yeah, most important thing is that a developer can focus on the game and gameplay and not on technology.