Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (521)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (589)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Want to join a team  (Read 2441 times)
0 Members and 1 Guest are viewing this topic.
Offline Rasterizer

Junior Newbie





« Posted 2013-09-14 08:49:31 »

Hello.
I read a lot of books about Java, patterns, etc. and 3d graphics programming. Wrote snake game, using SWING, and 3d Tetris on LWJGL.
Now I want to get some team-work expirience, so can I join someone? Or, at least, tell, which else skills do I need?
Offline Andre Lopes
« Reply #1 - Posted 2013-09-14 18:59:48 »

OK just to be clear, watch DermetFan Channel as i told you in Skype :

http://www.youtube.com/user/dermetfan


Theres a lot of tutorials about SVN :
http://www.youtube.com/results?search_query=svn&oq=svn&gs_l=youtube.3..0l8.5615.5982.0.6172.3.3.0.0.0.0.184.507.0j3.3.0...0.0...1ac.1.11.youtube.aRp01F-9VMA
I have a server to host that for us, though we can use public ones.

3º We will need more 2 persons for our project that we discussed in skype. Shouldnt take long to have something playable.


For anyone interested, is a small 2D game , top view camera with mixed orto camera.

We are accepting more 2 members. Just pm or post here.



Library : Libgdx
Netbeans 7.3.1 and 7.4 when released
JDK : Always last, 7u40 in this moment
UML = Unsure , probably Software Ideas Modeler
Comm Method : Skype/xfire/Email/private forum

Consultant : Java Gaming Forum and Hopefully if he agrees  - *cross fingers* - Dermet Fan

Offline Zeke

Junior Devvie


Medals: 1



« Reply #2 - Posted 2014-01-15 23:12:51 »

I would like to talk about working together. Honestly not excited that you are using Libgdx and SVN. Just PM me your skype name or let me know which IRC to log onto.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline opiop65

JGO Kernel


Medals: 159
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #3 - Posted 2014-01-16 00:20:01 »

Netbeans... I can't stand that IDE.

Offline Zeke

Junior Devvie


Medals: 1



« Reply #4 - Posted 2014-01-16 00:22:44 »

What do you hate about netbeans?

I never "loved" it... but I didn't hate it either.
Offline opiop65

JGO Kernel


Medals: 159
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #5 - Posted 2014-01-16 00:40:06 »

The fact that everything is so cluttered, and it doesn't have auto complete, the interface is so grey and drab, exporting projects sucks (rarely ever worked for me at school), the console management quite honestly sucks... the only benefit to Netbeans is that it's lightweight and can run on even the bad school computers. Why use a half working IDE when you have something like Eclipse?

Offline Dxu1994
« Reply #6 - Posted 2014-01-16 00:42:32 »

I actually thought NB was heavyweight, part of the reason why I love it

Its currently chewing up 1GB of RAM on my PC but I love it, I can manage 20+ projects at a time with it with no issues.

Eclipse is great for Android development Smiley

I find Eclipse is actually much more lightweight than NB.

Offline opiop65

JGO Kernel


Medals: 159
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #7 - Posted 2014-01-16 00:46:46 »

Eclipse barely runs on the school computers, while NB runs fairly smooth. I also hate the key shortcuts, how the hell is Alt Shift F convenient for auto formatting code? The default for Eclipse is Ctrl Shift F, which is much more natural to me.

Offline Agro
« Reply #8 - Posted 2014-01-16 00:48:56 »

communications is really important and im not sure if its being used a lot here, but git is very useful for teamwork

Offline Zeke

Junior Devvie


Medals: 1



« Reply #9 - Posted 2014-01-16 00:58:27 »

@Argo

Agreed, but what does that have to do with IDE?

@opiop65

I feel ya, been using eclipse... especially for android... actually the reason I switched over. However, I guess I am just not a hater. Haha.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online Jimmt
« League of Dukes »

JGO Kernel


Medals: 138
Projects: 4
Exp: 3 years



« Reply #10 - Posted 2014-01-16 01:14:59 »

Eclipse barely runs on the school computers, while NB runs fairly smooth. I also hate the key shortcuts, how the hell is Alt Shift F convenient for auto formatting code? The default for Eclipse is Ctrl Shift F, which is much more natural to me.
alt-shift-f isn't that bad of a shortcut. I have a bigger problem with alt-enter, but you can always bind your own keys. I've never had a problem with exporting. And it does have autocomplete...try updating your ide?
Offline opiop65

JGO Kernel


Medals: 159
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #11 - Posted 2014-01-16 01:24:24 »

Sorry for the rant, Jimmt, you're right I can rebind the keys. I can't update my IDE however as it's installed on the school computers. So maybe newer versions aren't bad, but I know the one we have drives me nuts.

Online Jimmt
« League of Dukes »

JGO Kernel


Medals: 138
Projects: 4
Exp: 3 years



« Reply #12 - Posted 2014-01-16 01:37:11 »

I can't update my IDE however as it's installed on the school computers.
Oh, right. My school's computers still run Java 5 persecutioncomplex

To get back on topic, Rasterizer, I think you should try to make a bigger game if you're comfortable with small games. Snake and tetris are good learning, but they are very simple games that don't require many classes.
Offline trollwarrior1
« Reply #13 - Posted 2014-01-16 06:46:17 »

If you're looking for a reason why to use Eclipse over Netbeans, I have one. Notch used Eclipse to make Minecraft. Says all..
Offline Rickmeister

Senior Devvie


Medals: 9
Projects: 1
Exp: 15 years


Don't eat yellow snow!


« Reply #14 - Posted 2014-01-16 06:52:03 »

If you're looking for a reason why to use Eclipse over Netbeans, I have one. Notch used Eclipse to make Minecraft. Says all..

And he couldn't have done it in Netbeans or Intellij Idea?
Offline trollwarrior1
« Reply #15 - Posted 2014-01-16 06:53:35 »

Does NB have class, resource search options? Does it have options like CTRL+O ? I don't know. Never used it. These 2 are the commands I use the most.
Offline seismic

Senior Devvie


Medals: 4
Projects: 1



« Reply #16 - Posted 2014-01-16 07:45:40 »

once you go intellij you never go back!  Lips Sealed
Online Longarmx
« Reply #17 - Posted 2014-01-18 00:16:41 »

If you're looking for a reason why to use Eclipse over Netbeans, I have one. Notch used Eclipse to make Minecraft. Says all..

To me, this says nothing but ignorance. If you're going to choose an ide, choose one that has the features you're looking for, not one that certain games were made from. In the end, it's not the ide that makes the game, its the programmer.

Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #18 - Posted 2014-01-18 00:27:22 »

If you're looking for a reason why to use Eclipse over Netbeans, I have one. Notch used Eclipse to make Minecraft.
And hundreds of other games and tens of thousands of other huge programs were written in Netbeans. The argument goes either way. I could just as easily state that you should use Netbeans because James Gosling uses Netbeans IDE.

Why are all OpenGL tutorials written in Brainf**k?
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xFryIx (57 views)
2014-11-13 12:34:49

digdugdiggy (35 views)
2014-11-12 21:11:50

digdugdiggy (29 views)
2014-11-12 21:10:15

digdugdiggy (23 views)
2014-11-12 21:09:33

kovacsa (46 views)
2014-11-07 19:57:14

TehJavaDev (50 views)
2014-11-03 22:04:50

BurntPizza (50 views)
2014-11-03 18:54:52

moogie (65 views)
2014-11-03 06:22:04

CopyableCougar4 (63 views)
2014-11-01 23:36:41

DarkCart (148 views)
2014-11-01 14:51:03
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!