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  Copod  (Read 6299 times)
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Offline hereBeBen
« Reply #30 - Posted 2014-03-05 19:26:28 »

Here are the latest changes found in the new Greenlight build.

  • Added 10 new variants on existing enemy
  • Added feedback when you don’t have enough souls
  • Added prompt to make it more obvious that you get a new power for killing enemies
  • Fixed a crash caused by dying in the same place as your mate
  • Changed use power sfx to differentiate it more from upgrade sfx
  • Redesigned some enemies (such as the red dashing one)

Working on the new enemy variations was the hardest change, but it should make the game a lot more interesting.

I've also made a new trailer! https://www.youtube.com/watch?v=gTKjRIM23Hs


You can see the new design here.

You can get the latest alpha here http://herebeben.com/copod

And here is my new Greenlight page!
Offline hereBeBen
« Reply #31 - Posted 2014-03-12 23:01:41 »

Here are the major changes:

  • New shield look
  • Each new level now progressively increases in size
  • Fixed major crash on launch on for linux
  • Fixed 360 controller mappings for linux
  • Increased the cost of the health upgrade evolution
  • Reduced the cost of the other evolutions
  • Sound thread attempts to restart in the event of it crashing (just a precaution to make sound more robust)
  • Slightly reduced the chance of souls spawning (since larger levels mean more enemies to farm)
  • New 360 controls prompt at the start of a new game if a 360 pad is being used
  • New stats page (I'll be sure to expand on this later, please tell me what you would like to see here)
  • New controls help in pause menu for user reference
  • New infected damage type. Small chance of enemies being infected.
  • Reduced the chance of follower eggs spawning


I also did some interviews for some youtubers. Here is one where I talk about my future ideas for Copod and here is one where I talk about game design in general.

In one of the interviews I talked about adding some sort of ending scene to Copod. I gave it a go this week and what I made didn't fit. I'm far more content with the simple ending that is currently present in the game.

In the next update, I plan on introducing a cross-run progression system where the game increases in variety and complexity as you play it.

Download the latest build here.

Vote for Copod on Greenlight here.
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