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Offline doppler

Senior Member


Medals: 10
Projects: 5



« Posted 2013-09-13 19:00:06 »

Update: My friends and I are having another Software Jam! I decided to continue the development for Bit Bit Bit, so see what's new this weekend!

[10-04-13]
  • Added a shield system
  • Added a weapon cool down
  • Improved minor features


It only has 4 levels and 4 enemies, but the current engine works surprising "ok" for the Java Graphics2D library. If you'd like to take a look at the current source code, check out my git repository often:



Customize your own ship to defend against your enemies

Use your shield to defend against enemy bullets

Enemies will spawn with different a.i. qualities

Dat ship customization!

Practice! Practice! Practice!
Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #1 - Posted 2013-09-13 19:30:01 »

It looks really good, i like it.
Very smart and simple usage of voxels.

However, why should i make my ship bigger then 1 bit? (smaller = harder to hit right?)
Maybe add some weapon bits(can only connect to white or empty bits, so you need to increase ship size).
Offline doppler

Senior Member


Medals: 10
Projects: 5



« Reply #2 - Posted 2013-09-13 19:43:06 »

That's a good point. I guess when I was first conceptualizing it, I figured more "armor" would help if you were trying to stay alive longer, but in traditional bullet-hell shooters the hitbox is easier to dodge with when it is smaller.

I'll see what I can do about the weapon addon. That sounds incredibly fun to be honest

Practice! Practice! Practice!
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Offline SHC
« Reply #3 - Posted 2013-09-16 07:54:51 »

I completed your game! There is no enemies coming in level 7.



Nice game!

Offline relminator
« Reply #4 - Posted 2013-09-16 12:48:10 »

Yar! I love bullet hell shmups!
Offline matheus23

JGO Kernel


Medals: 108
Projects: 3


You think about my Avatar right now!


« Reply #5 - Posted 2013-09-16 15:25:09 »

A customizable ship sounds awesome! Also, it's a very simple way to do that. Please keep this up, I think it's interesting. ! Smiley

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline kpars

JGO Wizard


Medals: 81
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #6 - Posted 2013-09-16 15:27:10 »

I like the title.

I like it so far. You should probably change the font to something out of the Graphics2D's selection, but other than that it's pretty good. I like the ability to customize your ship!

- Jev.

Offline doppler

Senior Member


Medals: 10
Projects: 5



« Reply #7 - Posted 2013-09-21 22:41:47 »

For what ever reason, custom fonts load a bit slower than I would have hoped. I'll see if I can find a light library to run custom fonts when the game is initiated

Practice! Practice! Practice!
Offline Screem
« Reply #8 - Posted 2013-09-22 00:41:01 »

Wow, awesome game! I played it twice over and would do again if there were more levels. Tongue

Multiplayer would be ammmmaaaazing. But there's a lot of complications with that such as getting a server, storing each players' ship, and what not. So I understand if that's too much. Cheesy In this case, more levels wouldn't be a bad place to start.

Seriously, this is an awesome game with lots of potential. Good job!

Offline Drenius
« Reply #9 - Posted 2013-09-22 12:50:01 »

Very fun!
But the lack of levels is a little problem...
Maybe you could find a way to generate 'em automatically?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline doppler

Senior Member


Medals: 10
Projects: 5



« Reply #10 - Posted 2013-10-05 03:32:42 »

I might add a randomly generated level system. For now, I'm going to create 10 levels and finish of the game. I'm glad you liked it!

Practice! Practice! Practice!
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