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  Attack of the Gelatinous Blob  (Read 14252 times)
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Offline sploreg
« Posted 2013-09-12 22:42:52 »

Attack of the Gelatinous Blob is a hilarious real-time strategy/tower assault game where you aim to take over the world with the mighty power of hungry blobs.

I have our demo ready for you to try and we also just launched a Kickstarter for it:

I would love some feedback of the demo. It's still in development so there are some pretty awesome bugs.
Demo location:

As a little background, my name is Brent and I am one of the core developers of jMonkeyEngine. So feel free to message me and say Hi!

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Offline wessles

JGO Wizard

Medals: 67
Projects: 4
Exp: 3 years

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« Reply #1 - Posted 2013-09-13 00:08:59 »

I love it! It's gelatinous!

Offline dermetfan
« Reply #2 - Posted 2013-09-13 00:13:15 »

Really nice! Reminds me of this movie that I watched a while back.

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Offline sploreg
« Reply #3 - Posted 2013-09-13 04:37:08 »

It is so very gelatinous. With a slimy residue.
Offline SHC
« Reply #4 - Posted 2013-09-13 04:51:43 »

I liked it! You've got nice textures.

Offline sploreg
« Reply #5 - Posted 2013-09-13 14:24:59 »

Offline EgonOlsen
« Reply #6 - Posted 2013-09-13 19:00:10 »

Well done! I tried the demo and was victorious before it really took of, but i guess that's just because it's a demo and a kind of tutorial level.
One thing that i'm missing is the option to select a group across multiple screens. Once you reach the screen's borders, it starts to scroll and you are losing your formerly selected units. Adding units to group by pressing shift doesn't seem to work either. And can i assign them to the number keys somehow?

Offline sploreg
« Reply #7 - Posted 2013-09-13 20:01:50 »

Thanks for the feedback EgonOlsen!
You cannot assign groups yet, but I plan to add that in. Also a way to select all blobs of a certain type.

Adding units to the group with shift used to work.... maybe I broke that recently. I will try and fix it asap. Not sure what the scrolling issue is, I will look into that too.

The level is a little too easy right now. I've made it harder and will upload the new version tonight. It will update for you automatically next time you run the game this weekend.

Thanks again!
Offline Cero
« Reply #8 - Posted 2013-09-13 21:35:39 »

Actually it remind me of Wayne's World

Offline SHC
« Reply #9 - Posted 2013-09-14 06:09:25 »

I had an error: When I clicked the link in start menu

Then I've went into the appdata folder and opened cmd from it as administrator.

java -jar AotGBlob.exe .

This opened the splash screen and it said downloading. I waited for half an hour but nothing happened. When I clicked on that dialog, it said not responding and I had to force quit it from the task manager. Why can't you put the original game directly in the setup you provided?

My PC configuration is

Windows 8 Pro 32 bit
Intel Core 2 Duo @ 2.46 GHz
ASUS P5KPL-AM/PS motherboard
NVIDIA GeForce 210 1GB Graphics card.

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Offline sploreg
« Reply #10 - Posted 2013-09-14 15:23:06 »

Sorry about that error. The version I put up is the 64bit version. I will upload the 32 bit this morning and let you know when it is there.
Offline Jimmt
« League of Dukes »

JGO Kernel

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« Reply #11 - Posted 2013-09-14 18:08:19 »

Looks impressive, definitely a very unique graphics style. The artwork is awesome, except the human firing animations seem a bit clunky.
Offline EgonOlsen
« Reply #12 - Posted 2013-09-15 19:23:25 »

A noticed a small glitch that happens when you enable shadows. It only happens in the start screen, not in game and only once after enabling shadows. So it's not a big deal but i thought i might post it anyway: (I had to make a picture with my phone because i wasn't able to get a proper screen shot from the game... Huh ).

OS is Window 7 64 bit, GPU is a Geforce GTX 680 using the latest official drivers.

Offline sploreg
« Reply #13 - Posted 2013-09-15 22:16:59 »

hmpf that's an interesting one. The shadows seem to be ignoring the depth test. I'll look into it.

The gun fire animation is a bit clunky, I gotta rework a lot of their animations.
Offline sploreg
« Reply #14 - Posted 2013-09-15 22:17:38 »

Here's the 32 bit windows version:
Offline Cero
« Reply #15 - Posted 2013-09-16 02:20:53 »

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Sorry :D

Offline SHC
« Reply #16 - Posted 2013-09-16 03:14:46 »


Please include the game files in the setup only! I can't download more than 150 MB a day and your downloader stops at 18%. I can't browse the net in that time too!


Funny video comment. Is it you in the video?

Offline sploreg
« Reply #17 - Posted 2013-09-16 05:40:17 »

@Cero nice =)

@SHC Hmm, well the game is 360mb. I could put the core game files in a torrent and set that up as the initial download. Then you will have those to start and it will run. It will still check to see if there are updates and will load those automatically, but those are usually only a few MB per update.
Offline sploreg
« Reply #18 - Posted 2013-09-16 22:39:59 »

@SHC Here's the .torrent

You will need to extract it to a directory that you have admin access to as the program will try to create and copy files from the server when it tries to auto-update.

If you run into issues let me know and I will fix them asap.
Offline SHC
« Reply #19 - Posted 2013-09-17 02:18:28 »


Thanks for your time for making the torrent. But is it 32 bit version? I've found 'lwjgl64.dll' in it's contents.

Offline sploreg
« Reply #20 - Posted 2013-09-17 16:08:27 »

@SHC you can just delete those two and when it runs it will extract the appropriate dlls for your system
Offline sploreg
« Reply #21 - Posted 2013-11-11 04:02:52 »

Hey all. I thought I would post an update on the game.

Well our kickstarter wasn't successful. It didn't succeed for a number or reasons, most not to do with the game itself. Anyways, I recorded a postcast post-mortem about the campaign that I will link to later when it is available.

For now, I want to show what I have been changing with the AI. I'm using Voronoi diagrams to help the computer player decide where to place turrets and send guards. For details on how that is implemented, I posted a tutorial on gamedev.tuts+ you can read:

But for an easier to digest version, check out this video where I talk about what the Voronoi is doing.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
Sorry for the quiet audio.
Offline sploreg
« Reply #22 - Posted 2013-11-19 19:07:00 »

This week's update: an old-style black and white film effect! If you want to see the code I used for it, you can check it out over on the jMonkeyEngine forums:

I plan to use this effect for "cut scenes" and maybe some transitions from loading to in-game.

Here's the effect in action:
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Offline Drenius
« Reply #23 - Posted 2013-11-19 19:13:19 »

To be honest:
This looks better.
Maybe a little image noise or whatever these black squares in old films are called.

Oh, already there^^
But maybe a little bit stronger.
Offline sploreg
« Reply #24 - Posted 2013-11-19 21:22:43 »

Yea they don't show up too much, definitely need to be more pronounced. Maybe some larger splotches too.

I was thinking of having the filter on for the whole game, but it hides the difference between blobs that have different colors, and many of the other effects. I dunno, still thinking about it.

Thanks for the feedback!
Offline wessles

JGO Wizard

Medals: 67
Projects: 4
Exp: 3 years

Profile picture isn't relevant.

« Reply #25 - Posted 2013-11-19 21:39:30 »

To be honest, I don't really like the filter. The GUI still retains the color, making it look out of place. Maybe you should keep color, but just make it look older with sephia tone.

I don't know, just an opinion  Grin!

Offline sploreg
« Reply #26 - Posted 2013-11-19 22:13:37 »

Well there won't be both the color and the black and white effect. I should have hidden the UI from the video and screenshot there =)
One or the other at any one time.
A sephia tone could be pretty cool! Worth playing with to see how it looks.
Offline SHC
« Reply #27 - Posted 2013-11-20 12:44:19 »


You forgot to put up the mac downloads.

Offline sploreg
« Reply #28 - Posted 2013-11-20 16:15:07 »

I still need to build the installer for mac. If I just put up the executable it won't be able to grab updates, and that is important for the development version.

I need to find someone with a mac I can borrow for a day.
Offline Dxu1994
« Reply #29 - Posted 2013-11-21 03:53:34 »

I got an error

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