Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (603)
Games in Android Showcase (171)
games submitted by our members
Games in WIP (652)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  [Question] Best way to make maps infinite?  (Read 482 times)
0 Members and 1 Guest are viewing this topic.
Offline roseslayer

Junior Devvie

Medals: 2

« Posted 2013-09-12 17:54:14 »

Hi there JGO,

as some of you may know I am programming a small multiplayer RPG game. I want to make my maps some sort of infinite. I don't know how it's possible on the way I am using tiles.

How I use tiles:
tiles = new byte[width * height]; //Creating all tiles

this.tiles[x + y * width] = newTile.getId(); //Altering tiles

So basically my tiles are stored in rows, and with my current system I don't know how to add another chunck to be able to still alter te right tiles and an important feature: how to have negative x's and y's... If you have anything that could/would help me then just say it. I do not want the codes. I want to learn by solving my own problems, I only need a step in the right direction


Fundamentum W.I.P.
Offline tdegroot96
« Reply #1 - Posted 2013-09-12 18:05:19 »
Offline roseslayer

Junior Devvie

Medals: 2

« Reply #2 - Posted 2013-09-12 18:06:52 »

Thanks, next time I probably should search more times then 1 -,-

Fundamentum W.I.P.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline roseslayer

Junior Devvie

Medals: 2

« Reply #3 - Posted 2013-09-14 10:12:51 »

Now I made saveFiles and loadFiles I add this feature.
The only part I know how to do now is adding eachChunk. I don't know how to draw them..

Example on creating chunks:
        createChunk(cx >> 4, cy >> 4); //It's an example and CX aren't real variables yet.

    private void createChunk(int cx, int cy){
      try {
         FileOutputStream saveFile = new FileOutputStream(levelDirectory + "/chunk[" + cx + "," + cy + "].dat");
         ObjectOutputStream save = new ObjectOutputStream(saveFile);
         /*SAVING THINGS, Don't know how to do yet.*/
      } catch (Exception e) {

With this way it will easily make 16*16 chunks. But I don't know how to handle and save the Tiles. I am drawing them right now with:
x + y * width

If you guys could help me through this it would be perfect!

Fundamentum W.I.P.
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

SHC (18 views)
2015-08-01 03:58:20

Jesse (18 views)
2015-07-29 04:35:27

Riven (38 views)
2015-07-27 16:38:00

Riven (20 views)
2015-07-27 15:35:20

Riven (23 views)
2015-07-27 12:26:13

Riven (13 views)
2015-07-27 12:23:39

BurntPizza (34 views)
2015-07-25 00:14:37

BurntPizza (45 views)
2015-07-24 22:06:39

BurntPizza (26 views)
2015-07-24 06:06:53

NoxInc (34 views)
2015-07-22 22:16:53
List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!