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  [Question] Best way to make maps infinite?  (Read 341 times)
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Offline roseslayer

Junior Member

Medals: 1

« Posted 2013-09-12 19:54:14 »

Hi there JGO,

as some of you may know I am programming a small multiplayer RPG game. I want to make my maps some sort of infinite. I don't know how it's possible on the way I am using tiles.

How I use tiles:
tiles = new byte[width * height]; //Creating all tiles

this.tiles[x + y * width] = newTile.getId(); //Altering tiles

So basically my tiles are stored in rows, and with my current system I don't know how to add another chunck to be able to still alter te right tiles and an important feature: how to have negative x's and y's... If you have anything that could/would help me then just say it. I do not want the codes. I want to learn by solving my own problems, I only need a step in the right direction


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Offline tdegroot96

Junior Member

Projects: 1

« Reply #1 - Posted 2013-09-12 20:05:19 »
Offline roseslayer

Junior Member

Medals: 1

« Reply #2 - Posted 2013-09-12 20:06:52 »

Thanks, next time I probably should search more times then 1 -,-

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Offline roseslayer

Junior Member

Medals: 1

« Reply #3 - Posted 2013-09-14 12:12:51 »

Now I made saveFiles and loadFiles I add this feature.
The only part I know how to do now is adding eachChunk. I don't know how to draw them..

Example on creating chunks:
        createChunk(cx >> 4, cy >> 4); //It's an example and CX aren't real variables yet.

    private void createChunk(int cx, int cy){
      try {
         FileOutputStream saveFile = new FileOutputStream(levelDirectory + "/chunk[" + cx + "," + cy + "].dat");
         ObjectOutputStream save = new ObjectOutputStream(saveFile);
         /*SAVING THINGS, Don't know how to do yet.*/
      } catch (Exception e) {

With this way it will easily make 16*16 chunks. But I don't know how to handle and save the Tiles. I am drawing them right now with:
x + y * width

If you guys could help me through this it would be perfect!

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