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  Clash Tune  (Read 9551 times)
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Offline titoasty

Senior Member


Medals: 7
Projects: 2



« Reply #120 - Posted 2013-12-20 19:27:52 »

I don't see any reason why it's not compiling on your computer...
could you give me some infos about your hardware ?

Offline newera31
« Reply #121 - Posted 2013-12-21 00:20:11 »

AMD Phenon II X4 965 Processor @ 3.4 Ghz
Windows 7 64bit
Radeon X1950 Pro (w/ latest drivers)
Java 1.7.0_21
Offline titoasty

Senior Member


Medals: 7
Projects: 2



« Reply #122 - Posted 2014-01-20 19:50:09 »

new version ! new visual effects !
and a lot of bug fixes of course...

have fun ! Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SHC
« Reply #123 - Posted 2014-01-21 16:02:12 »

@titoasty

Got this error as I run the latest nightly.

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Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: ERROR: 0:321: No matching function for call to max(int, float)
ERROR: 0:322: Use of undeclared identifier 'halfDotView'
ERROR: 0:336: No matching function for call to max(int, float)
ERROR: 0:337: Use of undeclared identifier 'halfDotView'

   at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.init(BaseShader.java:151)
   at com.clashtune.engine.rendering.pipeline.GrassShader.init(GrassShader.java:570)
   at com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider.getShader(BaseShaderProvider.java:37)
   at com.badlogic.gdx.graphics.g3d.ModelBatch.render(ModelBatch.java:275)
   at com.clashtune.engine.rendering.pipeline.Pipeline.drawModels(Pipeline.java:733)
   at com.clashtune.engine.rendering.pipeline.Pipeline.flush(Pipeline.java:434)
   at com.clashtune.scenes.battle.layer.BattleLayer.draw(BattleLayer.java:715)
   at com.clashtune.engine.Layer.draw(Layer.java:192)
   at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:110)
   at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:56)
   at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:183)
   at com.clashtune.engine.Director.update(Director.java:79)
   at com.clashtune.ClashTune.render(ClashTune.java:89)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

Offline titoasty

Senior Member


Medals: 7
Projects: 2



« Reply #124 - Posted 2014-01-21 16:49:49 »

@SHC, it should be fixed now !

Offline lcass
« Reply #125 - Posted 2014-01-21 23:32:20 »

I have no clue how this has not been appreciated more its such a fantastic piece of work. I enjoy and am gladened by the fact you are actively debugging with help from the community and the amount of effort and skill gone into this is fantastic. Well done mate!
Offline titoasty

Senior Member


Medals: 7
Projects: 2



« Reply #126 - Posted 2014-01-22 11:43:34 »

@lcass thanks for your words!

Actually it's quite hard to debug the game because the aim is multiplayer battles.
So I plan to code a simple AI and a basic matchmaking server to help players trying the game (I don't even know how many people have tested the game, and for this type of game, it's hard to try it when you can't *really* play. I mean a RTS needs good AI and a lot of active players)

Offline SHC
« Reply #127 - Posted 2014-01-22 13:40:37 »

@titoasty

Same error still. Here's the complete log.

http://pastebin.java-gaming.org/99f7d34028d

Offline titoasty

Senior Member


Medals: 7
Projects: 2



« Reply #128 - Posted 2014-01-22 14:15:11 »

@SHC

found it in another place, now I can't find it anymore so it should be totally fixed Smiley
thanks for your help !

Offline SHC
« Reply #129 - Posted 2014-01-22 15:05:26 »

@titoasty

It's working now.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline RobinB

JGO Knight


Medals: 37
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #130 - Posted 2014-01-22 15:09:26 »

Wow this game seems really cool, the characters are animated in a fun way, really good job.
I cant wait to see more rts components, like gathering resources and building pixel stuff.
Try to wait with minor updates, people will love this game if you suddenly come out with something big (like the stuff above).
Offline titoasty

Senior Member


Medals: 7
Projects: 2



« Reply #131 - Posted 2014-01-25 15:35:56 »

thanks RobinB.
I'm actively working to achieve a very stable version with a matchmaking server (I hope in two weeks).
When the game will totally be playable, I have plenty of ideas to implement !

Offline titoasty

Senior Member


Medals: 7
Projects: 2



« Reply #132 - Posted 2014-02-10 20:31:03 »

graphics improvements and matchmaking server !

you can now create and join games with players on internet Wink

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