titoasty
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Reply #90 - Posted
2013-10-28 16:05:53 » |
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@quew8 I don't know what to do.. I update Libgdx quite often so I hope this will be resolved soon... @SHC I'm reworking on the UI right now so you'll be soon in the credits !!! 
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titoasty
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Reply #91 - Posted
2013-10-28 23:17:51 » |
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new ui and credits added !
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matheus23
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Reply #92 - Posted
2013-10-29 09:26:14 » |
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Confirming that it works on Arch Linux 64 bits.  I'm using this bash script to start the game: 1 2
| #!/bin/sh java -Djava.library.path="./libs/natives/" -jar clashtune.jar |
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Games published by our own members! Check 'em out!
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titoasty
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Reply #93 - Posted
2013-10-29 09:28:06 » |
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Thanks for the script, I added it !
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titoasty
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Reply #94 - Posted
2013-11-03 21:22:12 » |
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new ui still in progress and now working hard on network game ! if some want to help playing with network, help would be really appreciated !
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matheus23
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Reply #95 - Posted
2013-11-04 12:30:42 » |
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new ui still in progress and now working hard on network game ! if some want to help playing with network, help would be really appreciated !
What does 'help playing with network' mean? Are you talking about code or about testing? I'd love to help you test it, but I can only moderately help you with code 
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SHC
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Reply #96 - Posted
2013-11-04 12:35:55 » |
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@matheus23
I think it's about testing.
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titoasty
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Reply #97 - Posted
2013-11-04 12:38:01 » |
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yes it's about testing the network ! it SHOULD work in best cases, i'm currently testing it, but there are still a lot of error cases to test...
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SHC
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Reply #98 - Posted
2013-11-04 13:02:07 » |
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@titoasty
Shall we test it now? My IP ADDRESS is 127.0.0.1
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Drenius
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Reply #99 - Posted
2013-11-04 16:03:18 » |
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A joke?
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Games published by our own members! Check 'em out!
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matheus23
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Reply #100 - Posted
2013-11-04 16:26:43 » |
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A joke?
Yeah I couldn't think he was serious. Really. That's. I don't even...
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lcass
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Reply #101 - Posted
2013-11-04 22:47:59 » |
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I will say from when i first saw this project to where it is now is amazing a huge transformation very good work!
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titoasty
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Reply #102 - Posted
2013-11-05 07:52:12 » |
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@lcass Thank you ! The game is still far from being finished...
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titoasty
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Reply #103 - Posted
2013-11-12 18:47:13 » |
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still working hard on the network... new version should be a bit more reliable !
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titoasty
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Reply #104 - Posted
2013-11-14 09:39:58 » |
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major network consolidation and spawn points added for buildings ! anyone tried a network game yet ?
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titoasty
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Reply #105 - Posted
2013-11-18 19:43:11 » |
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okay, now looking for people to actively test the network. there are still a lot of bugs and I need to make real tests and to know what problems you can find. Any help appreciated !
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titoasty
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Reply #107 - Posted
2013-11-19 09:10:09 » |
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I just created channel #clashtune on freenode :
server : irc.freenode.net port : 6667 channel : #clashtune
come and have a drink !
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titoasty
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Reply #108 - Posted
2013-12-05 23:43:45 » |
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Woopee, after some tests, network seems to work fine ! Synchronizations are quite good but need more tests. But it's now on the right path ! 
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SHC
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Reply #109 - Posted
2013-12-06 02:23:46 » |
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@titoasty
I've found a new bug in the game, the display settings only apply the next time you run the game. Confirmed it on OS X 64bit, Windows 8 32bit, Ubuntu 64bit.
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titoasty
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Reply #110 - Posted
2013-12-06 08:13:38 » |
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in fact, resolution and shadows only apply after restart, but grass does apply immediately
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titoasty
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Reply #111 - Posted
2013-12-19 19:43:50 » |
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New graphics and physic engine ! I had to totally rewrite the physic engine because of determinism. Box2d is not determinist and for RTS games you need a totally determinist physic engine so I decided to write one. As I only need simple shapes (circles and AABB), the engine has been done in only 2 days. And it became a major improvement in networking ! Now the network is much more stable  I added a lot of graphic stuffs like cel shading, bloom, some color effects, ... Need to rewrite the rendering of the particle engine for better performance. And to improve overall speed also ! In the meantime, I will work on better gameplay experience and units behaviours. The game is quite stable at the moment and I can now work on this side I put apart for a long time. Have fun !
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newera31
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Reply #113 - Posted
2013-12-20 05:13:02 » |
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Downloaded the nightly and received this: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
| Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Fragment shader(s) failed to link, vertex shader(s) linked. WARNING: 0:123: implicit cast from int to float WARNING: 0:124: implicit cast from int to float WARNING: 0:124: implicit cast from int to float WARNING: 0:124: implicit cast from int to float WARNING: 0:198: implicit cast from int to float WARNING: 0:202: implicit cast from int to float at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.init(BaseShader.java:151) at com.clashtune.engine.rendering.pipeline.GrassShader.init(GrassShader.java:567) at com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider.getShader(BaseShaderProvider.java:37) at com.badlogic.gdx.graphics.g3d.ModelBatch.render(ModelBatch.java:275) at com.clashtune.engine.rendering.pipeline.Pipeline.drawModels(Pipeline.java:610) at com.clashtune.engine.rendering.pipeline.Pipeline.draw(Pipeline.java:353) at com.clashtune.scenes.battle.layer.BattleLayer.draw(BattleLayer.java:709) at com.clashtune.engine.Layer.draw(Layer.java:192) at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:110) at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:56) at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:183) at com.clashtune.engine.Director.update(Director.java:79) at com.clashtune.ClashTune.render(ClashTune.java:89) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) |
The game looks cool, excited to check it out!
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titoasty
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Reply #114 - Posted
2013-12-20 08:34:44 » |
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hmmm seems a shader problem, let's investigate into this !
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titoasty
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Reply #115 - Posted
2013-12-20 09:03:01 » |
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@newera31 : I just put a new version to fix this shader problem, hope this will help !
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newera31
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Reply #116 - Posted
2013-12-20 16:22:30 » |
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Received this error: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
| Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Fragment shader(s) failed to link, vertex shader(s) linked. WARNING: 0:199: implicit cast from int to float WARNING: 0:203: implicit cast from int to float at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.init(BaseShader.java:151) at com.clashtune.engine.rendering.pipeline.GrassShader.init(GrassShader.java:567) at com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider.getShader(BaseShaderProvider.java:37) at com.badlogic.gdx.graphics.g3d.ModelBatch.render(ModelBatch.java:275) at com.clashtune.engine.rendering.pipeline.Pipeline.drawModels(Pipeline.java:610) at com.clashtune.engine.rendering.pipeline.Pipeline.draw(Pipeline.java:353) at com.clashtune.scenes.battle.layer.BattleLayer.draw(BattleLayer.java:709) at com.clashtune.engine.Layer.draw(Layer.java:192) at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:110) at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:56) at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:183) at com.clashtune.engine.Director.update(Director.java:79) at com.clashtune.ClashTune.render(ClashTune.java:89) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) |
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titoasty
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Reply #117 - Posted
2013-12-20 16:38:06 » |
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@newera31 : I just uploaded a new version, I think I found the left errors ! (I don't have this exception, so hard to debug...)
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RobinB
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Reply #118 - Posted
2013-12-20 16:43:29 » |
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You can check for warnings with 1 2
| int s = glCreateShader(GL_FRAGMENT_SHADER); String warnings = glGetShaderInfoLog(s, 1024); |
Always check these, not only on errors.
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newera31
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Reply #119 - Posted
2013-12-20 18:05:42 » |
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Same error: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
| Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Fragment shader(s) failed to link, vertex shader(s) linked. at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.init(BaseShader.java:151) at com.clashtune.engine.rendering.pipeline.GrassShader.init(GrassShader.java:570) at com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider.getShader(BaseShaderProvider.java:37) at com.badlogic.gdx.graphics.g3d.ModelBatch.render(ModelBatch.java:275) at com.clashtune.engine.rendering.pipeline.Pipeline.drawModels(Pipeline.java:619) at com.clashtune.engine.rendering.pipeline.Pipeline.draw(Pipeline.java:362) at com.clashtune.scenes.battle.layer.BattleLayer.draw(BattleLayer.java:709) at com.clashtune.engine.Layer.draw(Layer.java:192) at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:110) at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:56) at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:183) at com.clashtune.engine.Director.update(Director.java:79) at com.clashtune.ClashTune.render(ClashTune.java:89) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) |
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