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  Clash Tune : tune your armies, clash enemies !  (Read 19248 times)
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Offline titoasty
« Reply #90 - Posted 2013-10-28 16:05:53 »

@quew8

I don't know what to do.. I update Libgdx quite often so I hope this will be resolved soon...

@SHC

I'm reworking on the UI right now so you'll be soon in the credits !!! Smiley

Offline titoasty
« Reply #91 - Posted 2013-10-28 23:17:51 »

new ui and credits added !

Offline matheus23

JGO Kernel


Medals: 114
Projects: 3


You think about my Avatar right now!


« Reply #92 - Posted 2013-10-29 09:26:14 »

Confirming that it works on Arch Linux 64 bits. Smiley

I'm using this bash script to start the game:
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#!/bin/sh
java -Djava.library.path="./libs/natives/" -jar clashtune.jar

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline titoasty
« Reply #93 - Posted 2013-10-29 09:28:06 »

Thanks for the script, I added it !

Offline titoasty
« Reply #94 - Posted 2013-11-03 21:22:12 »

new ui still in progress and now working hard on network game !
if some want to help playing with network, help would be really appreciated !

Offline matheus23

JGO Kernel


Medals: 114
Projects: 3


You think about my Avatar right now!


« Reply #95 - Posted 2013-11-04 12:30:42 »

new ui still in progress and now working hard on network game !
if some want to help playing with network, help would be really appreciated !

What does 'help playing with network' mean? Are you talking about code or about testing?

I'd love to help you test it, but I can only moderately help you with code Smiley

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline SHC
« Reply #96 - Posted 2013-11-04 12:35:55 »

@matheus23

I think it's about testing.

Offline titoasty
« Reply #97 - Posted 2013-11-04 12:38:01 »

yes it's about testing the network !
it SHOULD work in best cases, i'm currently testing it, but there are still a lot of error cases to test...

Offline SHC
« Reply #98 - Posted 2013-11-04 13:02:07 »

@titoasty

Shall we test it now? My IP ADDRESS is 127.0.0.1

Online Drenius
« Reply #99 - Posted 2013-11-04 16:03:18 »

A joke?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline matheus23

JGO Kernel


Medals: 114
Projects: 3


You think about my Avatar right now!


« Reply #100 - Posted 2013-11-04 16:26:43 »

A joke?

Yeah I couldn't think he was serious. Really. That's. I don't even...

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline lcass
« Reply #101 - Posted 2013-11-04 22:47:59 »

I will say from when i first saw this project to where it is now is amazing a huge transformation very good work!
Offline titoasty
« Reply #102 - Posted 2013-11-05 07:52:12 »

@lcass
Thank you ! The game is still far from being finished...

Offline titoasty
« Reply #103 - Posted 2013-11-12 18:47:13 »

still working hard on the network...
new version should be a bit more reliable !

Offline titoasty
« Reply #104 - Posted 2013-11-14 09:39:58 »

major network consolidation and spawn points added for buildings !
anyone tried a network game yet ?

Offline titoasty
« Reply #105 - Posted 2013-11-18 19:43:11 »

okay, now looking for people to actively test the network.
there are still a lot of bugs and I need to make real tests and to know what problems you can find.
Any help appreciated !

Offline saucymeatman
« Reply #106 - Posted 2013-11-18 19:55:18 »

Ill help you. Email me,
VanAficionado@gmail.com
 Grin
Offline titoasty
« Reply #107 - Posted 2013-11-19 09:10:09 »

I just created channel #clashtune on freenode :

server : irc.freenode.net
port : 6667
channel : #clashtune

come and have a drink !

Offline titoasty
« Reply #108 - Posted 2013-12-05 23:43:45 »

Woopee, after some tests, network seems to work fine !
Synchronizations are quite good but need more tests.
But it's now on the right path ! Smiley

Offline SHC
« Reply #109 - Posted 2013-12-06 02:23:46 »

@titoasty

I've found a new bug in the game, the display settings only apply the next time you run the game. Confirmed it on OS X 64bit, Windows 8 32bit, Ubuntu 64bit.

Offline titoasty
« Reply #110 - Posted 2013-12-06 08:13:38 »

in fact, resolution and shadows only apply after restart, but grass does apply immediately

Offline titoasty
« Reply #111 - Posted 2013-12-19 19:43:50 »

New graphics and physic engine !

I had to totally rewrite the physic engine because of determinism.
Box2d is not determinist and for RTS games you need a totally determinist physic engine so I decided to write one. As I only need simple shapes (circles and AABB), the engine has been done in only 2 days.
And it became a major improvement in networking !
Now the network is much more stable Smiley

I added a lot of graphic stuffs like cel shading, bloom, some color effects, ...
Need to rewrite the rendering of the particle engine for better performance.
And to improve overall speed also !

In the meantime, I will work on better gameplay experience and units behaviours.
The game is quite stable at the moment and I can now work on this side I put apart for a long time.

Have fun !

Offline CTucker1327
« Reply #112 - Posted 2013-12-19 20:47:15 »

This reminds me of HearthStone, just a little... less 3d. (not that it can really be less 3d, but you know what I mean)

http://www.stonehearthreview.com

Offline newera31
« Reply #113 - Posted 2013-12-20 05:13:02 »

Downloaded the nightly and received this:

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Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Fragment shader(s) failed to link,  vertex shader(s) linked. 
WARNING: 0:123: implicit cast from int to float
WARNING: 0:124: implicit cast from int to float
WARNING: 0:124: implicit cast from int to float
WARNING: 0:124: implicit cast from int to float
WARNING: 0:198: implicit cast from int to float
WARNING: 0:202: implicit cast from int to float
 
   at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.init(BaseShader.java:151)
   at com.clashtune.engine.rendering.pipeline.GrassShader.init(GrassShader.java:567)
   at com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider.getShader(BaseShaderProvider.java:37)
   at com.badlogic.gdx.graphics.g3d.ModelBatch.render(ModelBatch.java:275)
   at com.clashtune.engine.rendering.pipeline.Pipeline.drawModels(Pipeline.java:610)
   at com.clashtune.engine.rendering.pipeline.Pipeline.draw(Pipeline.java:353)
   at com.clashtune.scenes.battle.layer.BattleLayer.draw(BattleLayer.java:709)
   at com.clashtune.engine.Layer.draw(Layer.java:192)
   at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:110)
   at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:56)
   at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:183)
   at com.clashtune.engine.Director.update(Director.java:79)
   at com.clashtune.ClashTune.render(ClashTune.java:89)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)



The game looks cool, excited to check it out!

Offline titoasty
« Reply #114 - Posted 2013-12-20 08:34:44 »

hmmm seems a shader problem, let's investigate into this !

Offline titoasty
« Reply #115 - Posted 2013-12-20 09:03:01 »

@newera31 : I just put a new version to fix this shader problem, hope this will help !

Offline newera31
« Reply #116 - Posted 2013-12-20 16:22:30 »

Received this error:

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Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Fragment shader(s) failed to link,  vertex shader(s) linked. 
WARNING: 0:199: implicit cast from int to float
WARNING: 0:203: implicit cast from int to float
 
   at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.init(BaseShader.java:151)
   at com.clashtune.engine.rendering.pipeline.GrassShader.init(GrassShader.java:567)
   at com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider.getShader(BaseShaderProvider.java:37)
   at com.badlogic.gdx.graphics.g3d.ModelBatch.render(ModelBatch.java:275)
   at com.clashtune.engine.rendering.pipeline.Pipeline.drawModels(Pipeline.java:610)
   at com.clashtune.engine.rendering.pipeline.Pipeline.draw(Pipeline.java:353)
   at com.clashtune.scenes.battle.layer.BattleLayer.draw(BattleLayer.java:709)
   at com.clashtune.engine.Layer.draw(Layer.java:192)
   at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:110)
   at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:56)
   at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:183)
   at com.clashtune.engine.Director.update(Director.java:79)
   at com.clashtune.ClashTune.render(ClashTune.java:89)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Offline titoasty
« Reply #117 - Posted 2013-12-20 16:38:06 »

@newera31 : I just uploaded a new version, I think I found the left errors ! (I don't have this exception, so hard to debug...)

Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #118 - Posted 2013-12-20 16:43:29 »

You can check for warnings with
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int s = glCreateShader(GL_FRAGMENT_SHADER); 
String warnings = glGetShaderInfoLog(s, 1024);

Always check these, not only on errors.
Offline newera31
« Reply #119 - Posted 2013-12-20 18:05:42 »

Same error:

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Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Fragment shader(s) failed to link,  vertex shader(s) linked. 
 
   at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.init(BaseShader.java:151)
   at com.clashtune.engine.rendering.pipeline.GrassShader.init(GrassShader.java:570)
   at com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider.getShader(BaseShaderProvider.java:37)
   at com.badlogic.gdx.graphics.g3d.ModelBatch.render(ModelBatch.java:275)
   at com.clashtune.engine.rendering.pipeline.Pipeline.drawModels(Pipeline.java:619)
   at com.clashtune.engine.rendering.pipeline.Pipeline.draw(Pipeline.java:362)
   at com.clashtune.scenes.battle.layer.BattleLayer.draw(BattleLayer.java:709)
   at com.clashtune.engine.Layer.draw(Layer.java:192)
   at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:110)
   at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:56)
   at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:183)
   at com.clashtune.engine.Director.update(Director.java:79)
   at com.clashtune.ClashTune.render(ClashTune.java:89)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
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