titoasty
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Reply #60 - Posted
2013-10-11 10:22:35 » |
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So coool !!! Thanks to you, there is now a mac version ! woopeeee !!!
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SHC
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Reply #61 - Posted
2013-10-11 10:23:35 » |
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You are welcome 
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titoasty
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Reply #62 - Posted
2013-10-24 21:40:12 » |
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shadows & lighting, day/night cycles, major graphics update !!!
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Games published by our own members! Check 'em out!
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SHC
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Reply #63 - Posted
2013-10-25 12:42:06 » |
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@titoasty
I'm going to install ubuntu in a VM for class. Do you want me to try to compile for linux too?
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titoasty
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Reply #64 - Posted
2013-10-25 15:55:26 » |
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Ah yes, it would be great ! 
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SHC
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Reply #65 - Posted
2013-10-25 15:57:52 » |
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@titoasty
I'll be installing Ubuntu this sunday (Had to make more backups if in sense anything goes wrong). Did you change any source or is it the previous version?
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titoasty
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Reply #66 - Posted
2013-10-25 15:58:34 » |
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I didn't change anything
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SHC
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Reply #67 - Posted
2013-10-25 15:59:58 » |
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@titoasty
Very good then. I'll be sending you a linux binary by the next week (Had some assignments to complete first).
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titoasty
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Reply #68 - Posted
2013-10-25 16:01:27 » |
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Thanks in advance, no problem and good luck with assignments and compilation ! 
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quew8
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Reply #69 - Posted
2013-10-25 18:10:49 » |
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I get a crash under Windows XP 32 bit on the latest build (2013/10/24): Command Line Output: http://pastebin.com/y1WbynKFRelevant part of hs_err_pid.log: http://pastebin.com/tr7dVCCQThe error.log just said about the OpenAL device not closed thing which I don't think is relevant.
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Games published by our own members! Check 'em out!
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titoasty
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Reply #70 - Posted
2013-10-25 18:30:18 » |
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Ok the error.log is not relevant, I'll investigate on the other error. Is the error systematic ?
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titoasty
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Reply #71 - Posted
2013-10-25 19:05:44 » |
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I uploaded a new version, removing the BitmapFont causing the crash (but why?!?!) because it was useless. Tell me if it's ok now !
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matheus23
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Reply #72 - Posted
2013-10-25 21:22:45 » |
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Sorry, medal by accident, quew8. (Wasn't because of the link in the tutorial section, though). But here you have it 
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quew8
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Reply #73 - Posted
2013-10-26 10:22:34 » |
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@titoasty The error was systematic, and still is. I just downloaded the latest version from the link in your initial post (there wasn't a version number but it was a different file to the previous one) but I just get the exact same crash with the same error.
@matheus23 You think it was by accident but really you wanted to give it to me.
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titoasty
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Reply #74 - Posted
2013-10-26 11:59:33 » |
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Hmmm I removed all the code relative to this error... I'll reupload a new version
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RobinB
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Reply #75 - Posted
2013-10-26 12:01:50 » |
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Amazing how far you have come, it looks great  I still remember the first screenshot, you should add it as comparison how good youre progressing 
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Opiop
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Reply #76 - Posted
2013-10-26 12:06:58 » |
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Wow! This game, graphically, is amazing! I love the shadows and the players animations are really smooth and look very nice. Keep it up!
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titoasty
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Reply #78 - Posted
2013-10-27 08:08:32 » |
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@RobinB @opiop65 Thanks for your words !!!  I will update the presentation to make it more appealing and more verbose about the game. @SHC thank you so much, you will again be in the credits !  it's far far from the final version but I keep your help in my head for a near future. I will now concentrate on the gameplay mechanisms. The LAN was functional a few months ago and didn't change anything sooo in theory it sjould work. I'm gonna test all that part and make it totally playable !
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SHC
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Reply #79 - Posted
2013-10-27 09:23:47 » |
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@titoasty
Will you build the jar with the new linux binary? I think we should test it before release. Also to note, that binary is 64 bit one. I don't know how to compile to 32 bit with gcc on 64 bit ubuntu.
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titoasty
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Reply #80 - Posted
2013-10-27 11:01:24 » |
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I'm currently trying to package the new linux library. And also installing winXP & ubuntu 32 bits for new tests. Could you please send me the process you did to compile for linux ? So I can easily do it on ubuntu 32 bits. Thanks again !!!
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titoasty
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Reply #81 - Posted
2013-10-27 15:08:39 » |
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tested successfully under ubuntu 32bit and windows xp 32 bit !
@SHC could you please tell me if it's ok under ubuntu 64 bit ?
@quew6 could you please telle me if it's ok under windows xp now ?
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titoasty
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Reply #83 - Posted
2013-10-27 17:33:20 » |
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Yes this is the good link. Hmm damn, I just tested the game on windows xp 32 bit and no problem. And I totally removed the BitmapFont...
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quew8
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Reply #84 - Posted
2013-10-27 18:08:25 » |
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Exactly, so I'm lost as to how I can be getting the exact same error. The error itself doesn't make much sense to me unless (highly improbable) there is a bug in the libGDX side of things. My graphics driver is a beta driver but I've never encountered any bugs with it whatsoever, and I've actually programmed bitmap fonts myself. I don't know exactly how LibGDX does it but I presume it uses Pixel Buffers and glBitmap() both of which work on my system. So I'm at a loss. Might even take a peak at the LibGDX source later to see just what's going on.
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titoasty
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Reply #85 - Posted
2013-10-28 07:16:50 » |
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@quew8
Could you send me again the last error you have ?
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quew8
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Reply #86 - Posted
2013-10-28 09:19:56 » |
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It is exactly the same, but here's the log file: http://pastebin.com/aM3bvtCu. And I gave you (almost) the whole lot this time.
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SHC
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Reply #87 - Posted
2013-10-28 12:44:30 » |
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@titoastyIt's working perfectly.  Hey! Where's my credit in the main post?
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SHC
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Reply #88 - Posted
2013-10-28 12:48:34 » |
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@quew8
This error may not be with his code but maybe an older version of java or something (Am not clear too). Could you try updating your JRE or re-installing it and check if the issue is gone?
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quew8
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Reply #89 - Posted
2013-10-28 13:24:35 » |
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As it happens, an update for Java just came trough to me and I installed it in between tests so I don't think that's it. Having looked at the LibGDX source, the method generating the error is implemented in native code so I think the problem is there not in the OpenGL implementation. So maybe I'll see about compiling the LibGDX libraries myself and see what happens. Maybe.
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