Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (538)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (600)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1] 2 3 ... 6
  ignore  |  Print  
  Clash Tune : tune your armies, clash enemies !  (Read 19237 times)
0 Members and 1 Guest are viewing this topic.
Offline titoasty
« Posted 2013-09-10 08:10:35 »


Fed up with classic RTS with static armies (warcraft, starcraft, dawn of war..) ?
Want to build your unique armies, from units design to abilities ?
And want to clash with other players to confront your powerfuls armies ?

Then Clash Tune wants YOU !

Features :
  • Design your units : tune their abilities in a skill tree, design them in a block editor, create their weapons, ... Knights, archers, space marines, builders, scouts, what you need !
  • Create your buildings : town hall, barracks, watch tower, walls... what you can imagine !
  • Fight online players' armies on voxel maps, fully editable or automatically generated
  • Different modes : deathmatch, capture all the flags, ...
  • Share your armies and maps online

The game will include :
  • army editor
  • map editor
  • probably a simple but powerful mod editor : create new kind of game modes, change appearance (day/night cycles, particle effects, ...)

Clash Tune aims to be a real-time strategy game will fully editable armies !




Contact :

Follow us on Steam and help us be greenlit !

If you want to talk about the game, we can meet on irc here :
server : irc.freenode.net
port : 6667
channel : #clashtune

I'll often be there so if you want to discuss about it and try the game, you are welcome !


Don't hesitate to leave comments, ideas or any words related !

Thanks

Offline matheus23

JGO Kernel


Medals: 114
Projects: 3


You think about my Avatar right now!


« Reply #1 - Posted 2013-09-10 19:56:53 »

Judging from the screenshot this looks really, really cool (not talking about the sprites, tho, I know those aren't yours).

keep this awesome thing up! I'm definitely going to follow! Cheesy

EDIT: Just to prevent confusion, this comment was posted as a response to an older screenshot.

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline gongalf
« Reply #2 - Posted 2013-09-11 09:51:53 »

I tried your game and it looks cool  Cheesy  By the way, the names are mistaken (when I click an archer in the description appears footman and vice versa).

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Kroniz

Senior Newbie





« Reply #3 - Posted 2013-09-12 11:46:37 »

What do you use to make the maps?

Would be cool to make our own ones!
Offline titoasty
« Reply #4 - Posted 2013-09-12 12:07:07 »

There is a map editor in the game.
Just go in "editor..." from the main menu and that's it ! Smiley

Offline tdegroot96

Junior Devvie


Projects: 1



« Reply #5 - Posted 2013-09-12 17:55:01 »

Looks cool and promising! Some tips: let the camera scroll by ASWD as well and please make the barrack units unconfusing(footman, archer).
Offline roseslayer

Junior Devvie


Medals: 2



« Reply #6 - Posted 2013-09-12 18:01:08 »

This looks awesome!

Fundamentum W.I.P.
Offline titoasty
« Reply #7 - Posted 2013-09-13 15:24:57 »

Looks cool and promising! Some tips: let the camera scroll by ASWD as well and please make the barrack units unconfusing(footman, archer).

yes keys will be editable in a near future.
units and buildings are in rework !

Offline lcass
« Reply #8 - Posted 2013-09-14 10:01:53 »

So what have you used to make it, LWGL? Java2d ? or slick or pure java.
Offline titoasty
« Reply #9 - Posted 2013-09-14 12:00:27 »

So what have you used to make it, LWGL? Java2d ? or slick or pure java.

I'm a big fan of Libgdx Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline lcass
« Reply #10 - Posted 2013-09-14 13:13:16 »

Very nice, ive noticed some random crashing though. When I either spawn lots of enemys or try to delete grass it sometimes just closes.
Offline lcass
« Reply #11 - Posted 2013-09-14 13:26:14 »

Also a quick note I see when you use a unit for multiplying you dont create new units you just add the same object to the map multiple times.
Offline titoasty
« Reply #12 - Posted 2013-09-14 13:35:39 »

Very nice, ive noticed some random crashing though. When I either spawn lots of enemys or try to delete grass it sometimes just closes.

there is an error log generated, don't hesitate to send me the file !

Also a quick note I see when you use a unit for multiplying you dont create new units you just add the same object to the map multiple times.

you mean when you reinforce the squad ? in this case, I create a new object each time. what makes you say that ?

Offline lcass
« Reply #13 - Posted 2013-09-14 15:25:58 »

Oh they are squads sorry I thought they were individual. Ok ill send you the error log. Very nice game though would love to see it finished. Maybe add civilians and upgrades? that would be epic!
Offline titoasty
« Reply #14 - Posted 2013-09-14 15:38:47 »

Oh they are squads sorry I thought they were individual. Ok ill send you the error log. Very nice game though would love to see it finished. Maybe add civilians and upgrades? that would be epic!

I'll add a neutral army, like in warcraft 3 or LoL.
Upgrades are planned but not for now, it will need some work in the army editor ! Wink


I am currently changing sprites to block meshes, and working on the editor. So a major update will come with full 3d units and buildings !

Offline EmanP

Junior Devvie


Projects: 2
Exp: 3 years


Satisfaction never guaranteed.


« Reply #15 - Posted 2013-09-21 19:40:40 »

The game is really cool, from a players point of view, and I am aware it is in dev, I highly suggest a tutorial.

I have added it to my drop box because I see great potential.

Signed- EmanP
Offline titoasty
« Reply #16 - Posted 2013-09-23 11:37:39 »

The game is really cool, from a players point of view, and I am aware it is in dev, I highly suggest a tutorial.

I have added it to my drop box because I see great potential.

Thank you !
I am currently working on 2D->3D, so I hope I will put a new version in the next few days.
Tutorial will certainly come, but I don't think in a near future..

Online SHC
« Reply #17 - Posted 2013-09-23 13:12:15 »

sorry for linux, can't recompile some libraries for the moment

If you need to compile native libs for, I can try to compile them on my mac.

Offline titoasty
« Reply #18 - Posted 2013-09-23 15:27:47 »

sorry for linux, can't recompile some libraries for the moment

If you need to compile native libs for, I can try to compile them on my mac.

yes, your help would be very appreciated ! Smiley

Online SHC
« Reply #19 - Posted 2013-09-23 15:44:21 »

Okay, where can I get the source?

Offline jhffvcc

Senior Newbie







« Reply #20 - Posted 2013-09-23 17:55:37 »

Okay, where can I get the source?

I would be interested too. Looks great
Offline titoasty
« Reply #21 - Posted 2013-09-23 19:59:51 »


sorry, source code won't be available for now...

Offline EmanP

Junior Devvie


Projects: 2
Exp: 3 years


Satisfaction never guaranteed.


« Reply #22 - Posted 2013-09-30 19:54:04 »

The game is really cool, from a players point of view, and I am aware it is in dev, I highly suggest a tutorial.

I have added it to my drop box because I see great potential.

Thank you !
I am currently working on 2D->3D, so I hope I will put a new version in the next few days.
Tutorial will certainly come, but I don't think in a near future..

Yeah I saw that when I downloaded the new one, the trees were black/yellow Tongue

Signed- EmanP
Offline titoasty
« Reply #23 - Posted 2013-10-01 20:53:37 »

yes, all the "unknown" block meshes are drawn with black&yellow cubes.
a big update will come in the next few days, with.. trees ! Cheesy
and a whole new army editor !
and working 3d !!!

Offline titoasty
« Reply #24 - Posted 2013-10-09 16:06:24 »

new build arrived, now with full 3d !
still a looot of to do, but this is a major update for now.
still in heavy dev'...

Offline titoasty
« Reply #25 - Posted 2013-10-09 21:17:03 »

Okay, where can I get the source?

SHC, could I send you the C sources to recompile on your mac ?

Offline phu004

JGO Coder


Medals: 4
Projects: 9
Exp: 10 years


NoSuchPersonException


« Reply #26 - Posted 2013-10-09 22:01:06 »

nicely done! The UI is very fluid and the map editor is really straight forward.  On the graphic side, all the game units are drawn as sprite instead of the 3D objects, is there any setting to change that?
Online SHC
« Reply #27 - Posted 2013-10-10 03:35:02 »

@titoasty
Please upload to mediafire or something and give the link to me. Also to note, we're having severe power cuts (almost 10 hours with no power) so it may take me a few days to actually get them working.

Offline titoasty
« Reply #28 - Posted 2013-10-10 06:45:30 »

nicely done! The UI is very fluid and the map editor is really straight forward.  On the graphic side, all the game units are drawn as sprite instead of the 3D objects, is there any setting to change that?

You mean "game units" drawn on the UI, not in game ? They are sprites created from blocks.

Online SHC
« Reply #29 - Posted 2013-10-10 06:47:52 »

@titoasty
I'm downloading xcode now. When will you upload the source code?

Pages: [1] 2 3 ... 6
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (29 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (40 views)
2014-12-09 22:41:13

BurntPizza (75 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (50 views)
2014-12-03 16:27:13

CopyableCougar4 (47 views)
2014-11-29 21:32:03

toopeicgaming1999 (113 views)
2014-11-26 15:22:04

toopeicgaming1999 (100 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!