Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (777)
Games in Android Showcase (231)
games submitted by our members
Games in WIP (856)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Matrix Escape Second Alpha  (Read 7751 times)
0 Members and 1 Guest are viewing this topic.
Offline Slyth2727
« Posted 2013-09-09 23:16:46 »

This is my first game I'm making using jMonkeyEngine and I have to admit I am having too much fun with jME. Way too simple to do stuff Tongue. Anyway this will eventually be is a topdown game wherein you roll a little ball around the maze and complete puzzles such as (simple example) roll on a red block to open a door.


*Note: keep in mind that the camera is not complete so the way the controls will eventually work can be simulated if you drag the camera so that the upper right of the screen points to the green spawn square. WASD to move Smiley.

I have added ball physics as well as some better lighting. Now you can roll this little marble thing around the maze and stuff Wink. You always wanted to fly? Hold that space bar and you better exploit that until I have the jumping completed. Here are the pics:

And the download:

Read!: Would you guys mind running it and telling me what fps you get when up close to the SSAO? I'm on Ubuntu and stuff is always weird on that with big effects like SSAO. The mouse input gets all laggy and such so I would like to know what you guys get in Windows. Thanks!

Download (old) :



Old stuff:

 I have implemented level loading so I create a texture and it reads that to create the "maze". This one is a simple 15x15 maze:

And all the way up to 100x100. Note the bad framerate Tongue:

Offline wessles
« Reply #1 - Posted 2013-09-10 02:25:14 »

You know what you could do? You could look into dungeon generation, maze making algorithms, and the lot to make the ultimate randomly generated puzzle!
Offline Slyth2727
« Reply #2 - Posted 2013-09-11 01:53:51 »

Update: Added new wall texture with normal map. Didn't get to work on this alot today because I was sick and in bed:

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline RobinB

JGO Ninja

Medals: 45
Projects: 1
Exp: 3 years

Spacegame in progress

« Reply #3 - Posted 2013-09-11 10:19:30 »

Looks nice, but 5fps for 100x100 blocks is really bad, you should be able that with ease.
Are you using vertex buffers?
Offline tyeeeee1
« Reply #4 - Posted 2013-09-11 10:46:13 »

Just tested the game with the following:
24 bbp
Fullscreen Disabled
VSync Enabled

It ran around 80-120 FPS.

My specs are:
Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz 2.40GHz
Windows 8 64-bit
Two NVIDIA GeForce GT 650M
Offline SHC
« Reply #5 - Posted 2013-09-11 11:50:30 »

Tested the game with


Ran with 25-30 fps.


Intel core 2 duo 2.6 GHz
Windows 8 32 bit
NVIDIA GeForce 210 1GB DDR3

Offline Slyth2727
« Reply #6 - Posted 2013-09-11 21:34:03 »

Thanks for the tests guys! and @RobinB : I am looking into advanced mesh rendering so hopefully performance should be up in a day or so. jMonkeyEngine renders everything using the shader pipeline so normally it's pretty great I just have to optimise some of my code.
Offline Slyth2727
« Reply #7 - Posted 2013-09-14 01:59:15 »

Finally got an update out!
Offline Mads

JGO Ninja

Medals: 26
Projects: 3
Exp: 6 years

One for all!

« Reply #8 - Posted 2013-09-15 15:39:20 »

I get 10 fps up close, and 30 fps zoomed out.
This was at a resolution of 720p.

2.6 Ghz Dual Intel i5
Nvidea Quadro 1000M

Offline kpars
« Reply #9 - Posted 2013-09-19 02:31:40 »

I got about 90 FPS zoomed in, and 100 FPS zoomed out.

Elementary OS Luna,
3.0 Ghz Intel vPro E6850,
NVIDIA GT 610 Graphics Processor.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SHC
« Reply #10 - Posted 2013-09-19 03:36:45 »

I got 12 fps zoomed in and 38-42 fps zoomed out. Tested with the same settings.

Pages: [1]
  ignore  |  Print  

hadezbladez (276 views)
2018-11-16 13:46:03

hadezbladez (154 views)
2018-11-16 13:41:33

hadezbladez (287 views)
2018-11-16 13:35:35

hadezbladez (69 views)
2018-11-16 13:32:03

EgonOlsen (2124 views)
2018-06-10 19:43:48

EgonOlsen (2148 views)
2018-06-10 19:43:44

EgonOlsen (1361 views)
2018-06-10 19:43:20

DesertCoockie (1957 views)
2018-05-13 18:23:11

nelsongames (1598 views)
2018-04-24 18:15:36

nelsongames (2246 views)
2018-04-24 18:14:32
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!