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  glTexCoordPointer + Multitexture + single vertex b  (Read 1330 times)
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Offline Mithrandir

Senior Duke




Cut from being on the bleeding edge too long


« Posted 2004-01-07 21:53:52 »

Just wondering it would be possible to set up a single ByteBuffer and then offsets into it with the glTexCoordPointer() call. Note that I am not looking to do strided calls, but a single array with all the coords for Texture0, followed by all the coords with Texture1 etc. I know I can do it with separate buffers for each texture index, but was hoping we might have a shortcut that cuts down on the number of buffer instances we need to create.

The site for 3D Graphics information http://www.j3d.org/
Aviatrix3D JOGL Scenegraph http://aviatrix3d.j3d.org/
Programming is essentially a markup language surrounding mathematical formulae and thus, should not be patentable.
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