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  How do i pause my game?  (Read 620 times)
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Offline Andre Lopes
« Posted 2013-09-05 20:00:47 »

How do i pause my game?

I know its newbie but i didnt implemented that yet...

Is there any correct way
?
Offline netikan

Senior Newbie


Medals: 1


Zombies!


« Reply #1 - Posted 2013-09-05 20:01:35 »

Erm... vague much?

What libraries, frameworks, code are you using?

Check out my project Land of Zom - Multiplatform Zombie MMO/RPG!
Soon to be at Eurogamer 2013.
Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #2 - Posted 2013-09-05 20:04:19 »

If your code is designed properly, you could try not calling update on other classes.
But its important you separated update logic (movement, collisions etc) from drawing (only drawing stuff).
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Several Kilo-Bytes

Senior Duke


Medals: 11



« Reply #3 - Posted 2013-09-06 00:02:59 »

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if(!paused)
{
  game.update();
}
Offline Andre Lopes
« Reply #4 - Posted 2013-09-06 03:42:44 »

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        if (keycode == Keys.P) {
            if (current_Level.isPaused == true) {
                current_Level.resume();
            } else {
                current_Level.pause();
            }
        }



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  @Override
    public void pause() {
        isPaused = true;
        soundtrack.get(0).pause();
    }

    @Override
    public void resume() {
        isPaused = false;
        soundtrack.get(0).play();
    }


Tongue

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@Override
    public void render(float delta) {

        if (isPaused == false) {
....
}


And it works like a charm, thanks robin and thanks Terabytes haha Tongue
Offline GlennBrann
« Reply #5 - Posted 2013-09-06 19:10:56 »

one way i would do the key inputs for pausing a game would be

 
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if(keycode == KeyEvent.VK_P){
     current_Level.isPaused = !current_Level.isPaused;
}


This is so you can toggle it on and off.
Just a little something i thought id share. If your happy with the way you do it. Its perfect.

- Glenn
Offline Andre Lopes
« Reply #6 - Posted 2013-09-07 03:00:16 »

one way i would do the key inputs for pausing a game would be

 
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if(keycode == KeyEvent.VK_P){
     current_Level.isPaused = !current_Level.isPaused;
}


This is so you can toggle it on and off.
Just a little something i thought id share. If your happy with the way you do it. Its perfect.

- Glenn

I hate you for not thinking on that first ahahahahha

Joking, thanks mate! I will refactor to that Tongue
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