Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (109)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How to not let someone steal your game ?  (Read 855 times)
0 Members and 1 Guest are viewing this topic.
Offline Andre Lopes
« Posted 2013-09-05 19:30:23 »

Hi Guys, well im working on a game with Libgdx.
Its probably going to be free, and hm, im just wondering, how can i be sure, someone wont steal it?
What should the steps i should take? Just so i can claim its me who did it? I have the historic of my code if that helps Tongue
Offline Mac70
« Reply #1 - Posted 2013-09-05 19:38:49 »

You can do obsfucation, list of Java obsfucators.

Check out my Devblog! Smiley
Offline Andre Lopes
« Reply #2 - Posted 2013-09-05 19:45:43 »


What if i post a video in youtube , since i used free sprites, will someone take the sprites and reverse enginner and then sue you and claim its not your property? Or im just being neurotic?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline cylab

JGO Ninja


Medals: 38



« Reply #3 - Posted 2013-09-05 20:07:16 »

dont bother.  just make sure,  you use all third party code and resources. like its permitted in their license. then youll be fine.


regarding code stealing prevention,  i would not even jump through the hoops to obfuscate your code.  you would need to have something really genious and unique to make someone want to steal your code. and even if he does - what would you loose?


you can always put your code under some license, then any use violating that terms would be illegal.

Mathias - I Know What [you] Did Last Summer!
Offline Andre Lopes
« Reply #4 - Posted 2013-09-05 20:23:49 »

dont bother.  just make sure,  you use all third party code and resources. like its permitted in their license. then youll be fine.


regarding code stealing prevention,  i would not even jump through the hoops to obfuscate your code.  you would need to have something really genious and unique to make someone want to steal your code. and even if he does - what would you loose?


you can always put your code under some license, then any use violating that terms would be illegal.

"you can always put your code under some license, then any use violating that terms would be illegal."


How can i do that?
Offline HeroesGraveDev

JGO Kernel


Medals: 239
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #5 - Posted 2013-09-05 21:51:57 »

Your problem is covered by copyright, so you just need to prove you made it.

Also, I have seen some licenses where the moment you take legal action against the creator, you lose the right to use their works.

Offline Redocdam

Senior Member


Medals: 17



« Reply #6 - Posted 2013-09-05 23:22:25 »

I see this as a goal instead of a hurdle. If I make something popular enough for people to want to steal from it, then it's a good day.

While it doesn't hurt to research and ask questions like you're doing, just don't lose any sleep over it unless you start to amass a lot of attention.
Offline Several Kilo-Bytes

Senior Member


Medals: 11



« Reply #7 - Posted 2013-09-06 03:18:33 »

Define steal.
Offline Andre Lopes
« Reply #8 - Posted 2013-09-06 04:48:36 »

Define steal.
Im just neurotic.
Im keep thinking : "what if someone, goes and reverse engineer your game and claim that hes the owner and sue you."

I know my game isnt omFG its Freaking awesome, but still... idk

Offline Several Kilo-Bytes

Senior Member


Medals: 11



« Reply #9 - Posted 2013-09-06 05:13:06 »

If it is open source you can require that people credit authors. If it is open source the argument changes from "I made it first. Who are you going to believe?" to the implausible "He made a clean room reverse engineered implementation of my game with commits in public repositories predating my video game. I did not make a nearly identical game derived from his source, which any one could build upon, and break the license by omitting credit to the other authors."

I know the FSF does legal work to rescue open source projects with legal trouble. You could see what that entails.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (18 views)
2014-07-30 21:08:39

Riven (24 views)
2014-07-29 18:09:19

Riven (15 views)
2014-07-29 18:08:52

Dwinin (12 views)
2014-07-29 10:59:34

E.R. Fleming (33 views)
2014-07-29 03:07:13

E.R. Fleming (12 views)
2014-07-29 03:06:25

pw (43 views)
2014-07-24 01:59:36

Riven (43 views)
2014-07-23 21:16:32

Riven (30 views)
2014-07-23 21:07:15

Riven (31 views)
2014-07-23 20:56:16
List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!