Hello, I've been learning how to implement vectors into game programming recently but I'm having some trouble with a couple of things. Mainly if I want an object to go from one point to another, would I create a vector where the components are as followed
V = <sprite1.x - sprite2.x, sprite1.y - sprite.y>
and then normalize, and then add the resulting x and y values onto a sprites x and y?
And would this be a Velocity vector since it's changing the sprites position every game cycle?
Thanks in advance!