You are setting your viewport to the width and height of the window, which is not what you want. You want the resolution to stay as it is. Just remove those 2 lines and you should be good!
Will do that!
Also, let me ask you dear lord, i was discussing this with Robin and hm, just confirming,
Im kinda lazy so i will just paste this, since robin allowed me to
[15:44:05] Robin S: what do you mean?
[15:45:45] André Lopes: i mean
[15:45:54] André Lopes: if i make a map 1 billion pixels x 1 billion pixels
[15:45:58] André Lopes: my desktop may run it
[15:46:02] André Lopes: but would an android run
[15:46:03] André Lopes:
[15:46:03] André Lopes: lol
[15:46:05] André Lopes: get it ?
[15:46:07] André Lopes:
[15:47:06] Robin : well 1 billion x 1 billion is probably too much for android
how big do you want to make the map?
[15:47:33] André Lopes: unsure
[15:47:36] André Lopes: the level one now is
[15:47:38] André Lopes: let me check
[15:48:13] André Lopes: (450 x 70) * 16
[15:48:21] André Lopes:
[15:49:12] Robin S: 504000 pixels
[15:50:09] Robin S: I'm not sure, but maybe the the size of the map doesn't matter because it only matters how much you show on the screen at a given time
so you could make your map 575473545*73732535 tiles
Anything i should be aware of when developing for android as well?