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  How to Draw Alpha Transparency of an image in another color for Debug Purposes  (Read 376 times)
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Offline Andre Lopes
« Posted 2013-09-01 18:26:26 »

Hi guys!
I want to do something unusual , at least for me,

Basically, i have this :

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batchPlayer.setProjectionMatrix(camera.combined);
        batchPlayer.begin();
        worldUpdate.updateAndRenderArrows(batchPlayer);
        worldUpdate.updateAndRenderEnemies(batchPlayer);
        player.draw(batchPlayer);
        batchPlayer.end();


How should i make it in a way, so i can draw the transparency of the images in red for example? or pink?

is there any method in SpriteBatch?
Online Gjallar

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Medals: 13
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« Reply #1 - Posted 2013-09-01 19:58:09 »

A quick solution I can think of would be that you just draw a square of the desired colour behind the Sprite. Not very efficient but I guess it would do the trick for "debugging purposes"
Offline opiop65

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Medals: 123
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Team Alluminum


« Reply #2 - Posted 2013-09-01 20:11:59 »

Call player.setColor(r, g, b, a). Would that do it for you?

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Offline Andre Lopes
« Reply #3 - Posted 2013-09-02 02:14:20 »

Call player.setColor(r, g, b, a). Would that do it for you?

Well it didnt work but was some nice effect i got :O

I may need to draw a rectangle Tongue
Offline opiop65

JGO Kernel


Medals: 123
Projects: 7
Exp: 3 years


Team Alluminum


« Reply #4 - Posted 2013-09-02 03:14:55 »

What exactly do you need to do? Like, what are you trying to achieve?

Offline Andre Lopes
« Reply #5 - Posted 2013-09-02 15:54:02 »

What exactly do you need to do? Like, what are you trying to achieve?

I was just trying to check the collision detection with my actor. but its ok i guess :p
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