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  LibGDX and HTML5. What should I put into the server?  (Read 1473 times)
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Offline ShuKen

Senior Devvie

Medals: 5
Projects: 1

« Posted 2013-08-31 20:07:23 »

Hi guys!

I made a "test game" in libGDX and it works on html5 (tested using GWT developer plugin for chrome). Now I wonder...¿what should I upload to the host? I have the 3 projects folder:

testGame-android           <-- just becouse the "assets" folder

This has to be compiled so, I supose that I cant upload these folders. ¿I need a fat jar or what? Im kinda missed here. Also don't know what page should I create/use to execute the game. In the "war" folder there is a index.html. Is that the page that starts the game on the browser?

Thanks guys for the supply, really dont know what to do with this.
Offline namrog84

JGO Ninja

Medals: 46
Projects: 4

Keep programming!

« Reply #1 - Posted 2013-08-31 21:02:22 »

If you are doing hte LibGDX's  HTML5  version.

Once you have done the gwt-compile  (right click the top level -html project)   go to "google", then "GWT-compile"

Then this (not the red folders)


--war    <--- any files in here, such as index.html
----assets  <--- this folder
----testgame.GwtDefintiion  <--- this folder
----WEB-INF   <-- not this folder

"Experience is what you get when you did not get what you wanted"
Offline ShuKen

Senior Devvie

Medals: 5
Projects: 1

« Reply #2 - Posted 2013-08-31 22:09:15 »

Thank you very much! Worked!

I had to include the testGame.GwtDefinition, btw.
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Offline namrog84

JGO Ninja

Medals: 46
Projects: 4

Keep programming!

« Reply #3 - Posted 2013-08-31 22:21:52 »

Oops I had it backwards

you keep the gwtDefinition.  You omit the web-inf file

Right click the HTML5 project, Google -> GWT Compile
Once compiled, place the contents of the war/ directory into a directory your web server can serve. Omit the WEB-INF folder.
Point your browser at an URL which will display the .html file.

"Experience is what you get when you did not get what you wanted"
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