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  LibGDX - Memory clean-up?  (Read 1293 times)
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Offline Herjan
« Posted 2013-08-30 10:06:23 »

Hi,

Can I clean up the memory or so in LibGDX? If I play my game on my little android phone it works good, but after 1 game the game stops displaying images, I know this is because of the memory is full, because I checked my desktop and I saw the more screens I opened, the fuller the memory became, and after some games, the game was already taking 300 MB memory on my PC (while my mobile has only 128 MB)...

Thanks in advance!

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #1 - Posted 2013-08-30 10:15:35 »

Do you call
1  
.dispose()
on your LibGDX objects? In the dispose method of your classes, you should call dispose on your texture objects and your batches etc... to clean up your memory.

Offline Herjan
« Reply #2 - Posted 2013-08-30 10:17:35 »

Thanks, Im still LibGDX-n00bie, sorry, I never used libraries before (started 6 weeks ago with using LibGDX Tongue)

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Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #3 - Posted 2013-08-30 10:18:42 »

No problem I'm in the same boat! Just started 2 weeks ago and I still feel like a major newbie Smiley
Good luck!

Offline ReBirth
« Reply #4 - Posted 2013-08-30 11:42:05 »

Watch out on using dispose(), you should only call it on resources that you really want to throw out. For example if you disposed a shared SpriteBatch or Texture, expect a good time.

Offline ClickerMonkey

JGO Coder


Medals: 20


Game Engineer


« Reply #5 - Posted 2013-08-30 12:34:57 »

Watch out on using dispose(), you should only call it on resources that you really want to throw out. For example if you disposed a shared SpriteBatch or Texture, expect a good time.

I did as you instructed and disposed my shared texture, good time was not had. You are a mean, mean, person.

Online Grunnt

JGO Wizard


Medals: 70
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #6 - Posted 2013-08-30 14:18:27 »

You can make this a bit easier by using AssetManager for all your assets.

Offline ReBirth
« Reply #7 - Posted 2013-08-31 02:51:58 »


I did as you instructed and disposed my shared texture, good time was not had. You are a mean, mean, person.
I found out today it's more dangerous to not understand sarcasm than anything else Smiley

AssetManager is your best bet. Using this you only need call dispose once-when completely exit the game (not just changing screen).

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