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  Including slick-util in maven builds, and how to distribute?  (Read 302 times)
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Offline viveleroi

Senior Newbie


Projects: 1



« Posted 2013-08-29 07:43:02 »

I'm converting a project to lwjgl and trying to use slick-util as well (fonts/images/sounds especially). There's no slick-util maven repo anywhere (nor slick2d itself anymore) that I can find, and I'm not sure how to properly get my maven-built jar to run with it. I've included local dependencies before using systemPath:

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    <dependency>
        <groupId>org.newdawn</groupId>
        <artifactId>slick</artifactId>
        <version>237</version>
        <scope>system</scope>
        <systemPath>${project.basedir}/lib/slick-util.jar</systemPath>
    </dependency>


The
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maven package
process runs without issue, but when I try to run the jar, it errors out with a ClassNotFoundException. There's no mention of slick-util in the manifest and I can't find out how to make my game load that jar properly.

Side question: how do I ensure when I distribute my applications, the game properly installs these libraries?

Thanks!
Offline sproingie
« Reply #1 - Posted 2013-08-29 21:11:33 »

Version 237 of slick is the last one kevglass released, or at least released through cokeandcode's infrastructure.  It's ancient and not likely to work with the current versions of slick.  While slick did make the move to github, it's otherwise taken a step backward in its packaging, and no one is bothering to make maven artifacts for it anymore.  I'd care but for the fact that libgdx does have maven artifacts.

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