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  [LibGdx] Trouble parsing XML?  (Read 1429 times)
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Offline Stein102

Junior Devvie

Medals: 1

« Posted 2013-08-27 16:01:37 »

I have the following XML I need to parse in my LibGdx game

   <item id="1" name="sword">
      <description text="Just a regular sword."/>
      <wieldable slot="HAND"/>
      <weapon damage = "3"/>

and I get an error on this code, any ideas?
XmlReader reader = new XmlReader();
Element root = reader.parse(items/Items.xml);

The error message is:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.SerializationException: Error parsing XML on line 1 near: items/Items.xml
Offline StrideColossus
« Reply #1 - Posted 2013-08-27 16:14:05 »

I'm not a libGDX user but you can see from the javadoc that the parse() method has several overrides, it's trying to parse the filename rather than the actual file - presumably you need to use a FileHandle or load the XML document before you pass it to the parser.

(BTW I'm assuming the code should have quotes around the filename otherwise it wouldn't have compiled).

Offline SrFurias

Senior Newbie

« Reply #2 - Posted 2013-08-28 21:46:02 »

Try put "" in Element root = reader.parse(items/Items.xml);
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Offline davedes
« Reply #3 - Posted 2013-08-29 02:10:30 »

You should try out JSON... Usually better suited for data and LibGDX includes a nice utility for it.

Offline StrideColossus
« Reply #4 - Posted 2013-08-29 08:27:45 »

Try put "" in Element root = reader.parse(items/Items.xml);

I noticed that the filename didn't have quotes, but presumably the code wouldn't have compiled at all, so I assume that was just a typo.
The problem is definitely that the OP is not loading the actual XML document, instead the call to parse() is attempting to parse the filename!
Offline Stein102

Junior Devvie

Medals: 1

« Reply #5 - Posted 2013-08-29 17:04:25 »

I figured it out, I was trying to use a FilePath, not a FileName. So what I did was used the parse(FileHandle) method instead and it worked perfectly.
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