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  LibGDX - OUYA app closes immediately (how to detect errors?)  (Read 626 times)
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Offline Herjan

Senior Member


Medals: 6
Projects: 1



« Posted 2013-08-23 16:11:20 »

Hi,

OUTDATED----------
I am trying to get input from a controller in LibGDX, but in the class InputListener implements InputProcessor I don't get any calls from the controller buttons, only from keyboard/mouse...

Also I searched on the internet for this, and there I see classes like Controller and Ouya, but these classes don't exist (my libgdx version is 1/2 weeks ago updated, so thats not the problem)?
---------------------

EDIT:
I got my OUYA and I like it! Cheesy

Ok, so I thought, lets try my game on the Ouya, builded an apk-file, installed it on the Ouya, and opened it... I didn't see anything, it closed immediately...
I added the needed jars and I selected the jar in Order and Export (eclipse/java build path) also. Can I see a log somewhere?

Thanks in advance!
Offline Cero
« Reply #1 - Posted 2013-08-23 20:21:18 »

Yeah its not part of the core gdx. Its called gdx-controllers I thinl and its a separate jar

Offline Herjan

Senior Member


Medals: 6
Projects: 1



« Reply #2 - Posted 2013-08-23 22:48:37 »

Oh yeah, I found them Cheesy

It actually sucks that you cant (un)select these extensions in the gdx-setup-ui...
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Offline Herjan

Senior Member


Medals: 6
Projects: 1



« Reply #3 - Posted 2013-08-25 00:14:08 »

I got my OUYA and I like it! Cheesy

Ok, so I thought, lets try my game on the Ouya, builded an apk-file, installed it on the Ouya, and opened it... I didn't see anything, it closed immediately...
I added the needed jars and I selected the jar in Order and Export (eclipse/java build path) also. Can I see a log somewhere?

Thanks in advance!

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