HeroesGraveDev
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Reply #30 - Posted
2013-08-23 08:23:54 » |
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What the... They topped another 12 hours on the time until the start. Now I have to start at lunchtime.  This is not going well for me, as I can't make up that time the next day.
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heisenbergman
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Reply #31 - Posted
2013-08-23 08:58:59 » |
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are they going to reveal the theme only once the competition has started?
The announcing of the theme IS the start of the competition. Roger that. Oh perfect, the competition starts at Saturday, 9AM my time. If only I already had actual experience completing even one game; and, didn't have to go to the office to implement something major at work this weekend, this would be perfect for me.
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heisenbergman
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Reply #32 - Posted
2013-08-23 10:20:23 » |
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Is the theme explained in any way? Or is it just thrown out there, open to interpretation?
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Games published by our own members! Check 'em out!
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namrog84
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Reply #33 - Posted
2013-08-23 14:59:18 » |
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Is the theme explained in any way? Or is it just thrown out there, open to interpretation?
Thrown out there, open to interpretation. I've even heard of a few people who didn't like the theme, went with the 2nd highest rated theme for their game. They just got a lower Theme score, but they still placed fairly well. Its really up to you how literal/subjective interpretation you want to take it.
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"Experience is what you get when you did not get what you wanted"
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heisenbergman
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Reply #34 - Posted
2013-08-23 15:22:48 » |
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^ hah, okay thanks 
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HeroesGraveDev
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Reply #35 - Posted
2013-08-23 19:52:03 » |
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Is the theme explained in any way? Or is it just thrown out there, open to interpretation?
10 Seconds can be interpreted as having seconds (meal-related) 10 times. You'd probably get a bonus for humor too.
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HeroesGraveDev
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Reply #36 - Posted
2013-08-23 21:11:38 » |
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The countdown on the site is broken.
It says ~8 hours past the start. It is actually ~3 hours until the start.
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Several Kilo-Bytes
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Reply #37 - Posted
2013-08-23 22:08:50 » |
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Is the theme explained in any way? Or is it just thrown out there, open to interpretation?
10 Seconds can be interpreted as having seconds (meal-related) 10 times. You'd probably get a bonus for humor too. Or 10 important nonconsecutive seconds each spaced 60 seconds apart. I don't plan on participating, but I like the following three subjects: Strange Power-ups Evil vs Evil Corruption
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Mac70
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Reply #38 - Posted
2013-08-23 22:45:26 » |
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My favourites: - Survival
- Alchemy
- Glitch
- Multi-layered world
- Space
- Surveillance
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UprightPath
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Reply #39 - Posted
2013-08-24 00:58:20 » |
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And it's "10 Seconds" oh yay.
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Games published by our own members! Check 'em out!
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heisenbergman
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Reply #40 - Posted
2013-08-24 00:58:51 » |
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10 Seconds it is.
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HeroesGraveDev
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Reply #41 - Posted
2013-08-24 01:00:15 » |
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It's not too bad...
I'm off to think of a good idea that I can implement in <12 hours. (I don't have much time)
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HeroesGraveDev
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Reply #42 - Posted
2013-08-24 01:08:27 » |
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It took a lot more than 10 seconds to load the final voting scores.
Stupid people spamming F5.
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heisenbergman
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Reply #43 - Posted
2013-08-24 02:08:58 » |
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Hm, I'll probably join the Jam instead of the Compo as this is my first LD and I'm reappropriating some code from my existing game project.
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HeroesGraveDev
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Reply #44 - Posted
2013-08-24 02:12:30 » |
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Hm, I'll probably join the Jam instead of the Compo as this is my first LD and I'm reappropriating some code from my existing game project.
Just make it public and then it's fine for the Compo. (post on LD website with link)
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HeroesGraveDev
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Reply #45 - Posted
2013-08-24 02:14:51 » |
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In case anyone's having trouble, I stole an 'idea'. (I'm not using it, I have my own idea  ) Seconds, as well as being a unit of time, are also a unit of length.EDIT: It's not really an idea, just a pointer.
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Agro
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Reply #46 - Posted
2013-08-24 02:15:58 » |
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Seconds, as well as being a unit of time, are also a unit of length.
since when? O_O
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NegativeZero
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Reply #47 - Posted
2013-08-24 02:16:11 » |
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They're also a participant in a duel or competitive sport like boxing.
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HeroesGraveDev
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Reply #48 - Posted
2013-08-24 02:17:43 » |
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Latitude/Longitude: Measured in degrees, minutes, and seconds. Although then you have to define the radius of the said sphere.
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heisenbergman
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Reply #49 - Posted
2013-08-24 02:32:11 » |
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Hm, I'll probably join the Jam instead of the Compo as this is my first LD and I'm reappropriating some code from my existing game project.
Just make it public and then it's fine for the Compo. (post on LD website with link) Well, also because of the busy weekend, the extra 24 hours to finish the game will come in handy. btw, I just saw a fascinating idea: Having a 10-second lag between your input and what happens on the screen 
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HeroesGraveDev
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Reply #50 - Posted
2013-08-24 02:33:13 » |
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btw, I just saw a fascinating idea: Having a 10-second lag between your input and what happens on the screen  10 Seconds is a long time when playing a game.
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heisenbergman
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Reply #51 - Posted
2013-08-24 02:41:37 » |
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Yeah, but if someone is able to craft a game concept and mechanic that utilizes that idea well, it could be a very good game that could place really high.
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Longarmx
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Reply #52 - Posted
2013-08-24 03:17:21 » |
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My creative interpretation of the theme was to have 11 players. One personae would get first and everyone else would automatically tie for second place. Hence, 10 seconds.  I'm just pulling at strings though trying to make mine unique. I don't even have any idea how 10 people could tie for second. 
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HeroesGraveDev
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Reply #53 - Posted
2013-08-24 03:17:27 » |
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I'll share my idea. You have 10 seconds to do the level. The whole level. It is a big level. Once that 10 seconds is up, you have to try again. However, as you play again and again, you will explore more of the level, maybe opening shortcuts etc. There will also be powers along the way (flight, sprinting etc.) These things carry over when you restart the level. The aim is to get further each time (with 10 seconds), in order to be able to get even further. Eventually, you will be able to get to the end. I've got the basic game working (with white squares  ), the player can move, and the world is loaded from a png. Not very creative, but hopefully fun.
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kpars
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Reply #54 - Posted
2013-08-24 07:35:07 » |
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Basically, I have a really long level, and you have to get to each checkpoint in time.
If you don't reach a checkpoint in five seconds, well, you die.
You have 3 lives, and if you don't ever get one checkpoint in those lives, you die.
Every 5 or so checkpoints you can gain another life, though.
There, ideas for all!
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heisenbergman
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Reply #55 - Posted
2013-08-24 09:09:01 » |
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I'm building one of those super basic get to the end in ten seconds games that will probably involve a few power-ups in an effort to make the game a bit fun.
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HeroesGraveDev
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Reply #56 - Posted
2013-08-24 20:18:18 » |
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Day 2 (for me).
I've got ~8 hours left.
Luckily it won't take too long to implement all the powers. I'm just worried about level design...
I'll get a screenshot when it starts looking nicer.
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HeroesGraveDev
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Reply #57 - Posted
2013-08-24 20:35:48 » |
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I'm experimenting with new pixel art techniques. I chose to stick with the style I'm used to with the limited time I have, so it will look similar to Guardian sprites, but it is double the resolution. Also, I'm drawing lighting onto the sprite: 
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HeroesGraveDev
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Reply #58 - Posted
2013-08-25 09:02:43 » |
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Done!Good luck everyone else for the more time they have.
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kpars
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Reply #59 - Posted
2013-08-25 09:17:55 » |
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I guess you could say We're making some progress... 
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