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  Ludum Dare 27  (Read 7644 times)
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Offline HeroesGraveDev

JGO Kernel


Medals: 325
Projects: 11
Exp: 3 years


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« Posted 2013-08-22 04:03:21 »

It's on this weekend!

48 hours (or 72 if you do the jam) to make a game based on the theme (announced at the start of the competition).
Last time they had 2346 games. This time there will most likely be more.

Ludum Dare website

Theme voting is in progress, but you can vote on the rounds that are still open.

MAKE SOME JAVA GAMES!
Good luck!

Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #1 - Posted 2013-08-22 04:52:52 »

I am very excited!   First time in a long time, I am not busy during it!  And on top of that, I had enough free time to do an actual warm up game and do some preparation setting up things beforehand.  Can't wait!

"Experience is what you get when you did not get what you wanted"
Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #2 - Posted 2013-08-22 06:11:22 »

I'm gonna do this one, and I hope that it goes well...
Its my first time

Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline mwarner
« Reply #3 - Posted 2013-08-22 07:24:42 »

I am going to be doing it again this time! This is now my 3rd time and I am very excited. I am using the great libGDX.
Good luck ecveryone!  Smiley
Offline PaidGEEK

Senior Devvie


Medals: 5
Projects: 3


twitter.com/PaidGEEK


« Reply #4 - Posted 2013-08-22 07:29:46 »

Totally doing this. I hope the theme will be something interesting.

Improvisational programmer.
Offline HeroesGraveDev

JGO Kernel


Medals: 325
Projects: 11
Exp: 3 years


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« Reply #5 - Posted 2013-08-22 07:35:01 »

Totally doing this. I hope the theme will be something interesting.

I feel that as the amount of people entering increases, the quality of the theme decreases.

If it's something like Minimalism again, I will just give up and take maybe the second place theme.

(I was actually away for LD26, and glad of it too)

Offline kpars

JGO Kernel


Medals: 125
Projects: 5
Exp: 4 years


// No Comment.


« Reply #6 - Posted 2013-08-22 07:40:04 »

Me and my friend are entering the jam!

We're excited as all hell. It's our first time entering!  Cheesy

Offline Agro
« Reply #7 - Posted 2013-08-22 16:03:15 »

It has to be the weekend before school starts -.-

Offline kpars

JGO Kernel


Medals: 125
Projects: 5
Exp: 4 years


// No Comment.


« Reply #8 - Posted 2013-08-22 18:28:58 »

Lucky me I guess. I'm homeschooled!

Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #9 - Posted 2013-08-22 18:49:38 »

It has to be the weekend before school starts -.-

The last few have happened during finals weekend crunch study time  or various other things! at least for me!
Although school starts monday(right after the comp) I am glad of this time more than the others!

"Experience is what you get when you did not get what you wanted"
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline lcass
« Reply #10 - Posted 2013-08-22 21:42:34 »

My first ludum CANT WAIT!!!! i lose out 6 hours though! welp.
Offline lcass
« Reply #11 - Posted 2013-08-22 21:53:07 »

The heck is you must leave it behind?
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 143
Projects: 4
Exp: 3 years



« Reply #12 - Posted 2013-08-22 22:31:16 »

School already started for me Smiley
Offline Jeremy
« Reply #13 - Posted 2013-08-23 02:43:45 »

New to this.

It says you can use any library that is publicly accessible, correct?

How is it fair for them to have someone who wrote a game under Unity go against someone who wrote a game under just the JDK, or libGDX? Or does it not work like that? Sorry for my ignorance on this.

JevaEngine, Latest Playthrough (This demo is networked with a centralized server model)

http://www.youtube.com/watch?v=rWA8bajpVXg
Offline Longarmx
« Reply #14 - Posted 2013-08-23 03:22:33 »

School already started for me Smiley

Same here.  Emo

New to this.

It says you can use any library that is publicly accessible, correct?

How is it fair for them to have someone who wrote a game under Unity go against someone who wrote a game under just the JDK, or libGDX? Or does it not work like that? Sorry for my ignorance on this.

I don't think it can be completely fair, with all the different languages. I just leaned to deal with it and know that in my mind, I was just there to have a great time. Also, I feel a lot more accomplished when I produce a game that is just as good or better than someone using unity. Wink

Offline kpars

JGO Kernel


Medals: 125
Projects: 5
Exp: 4 years


// No Comment.


« Reply #15 - Posted 2013-08-23 03:24:31 »

I honestly think Unity is good for the new game developers.

They get a great chance to learn scripting and all the assets required to make a game.

I think this is just a flaw with us Java people; We rely on libraries, not fully-created engines.

Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #16 - Posted 2013-08-23 03:27:56 »

Some of the highest rated games I've seen have been pretty 'simple'
Also, A lot of the things I've seen created with unity in a very short time, usually have a very similiar 'look' to it. so I think some people get tired of it. For Java, there is always Java Monkey Engine thing.
Also, if you really want to do something complicated, work on it weeks/months beforehand as a engine framework and just have it be publicly available.  Some people do 'prep' work before,  others don't.  Oh well  Yawn

Its really about the gameplay, a lot of times

No, I am wrong, its not.


Ludum Dare is about you.  Its about having fun while making a game.  That's why there are no real prizez or lasting recognition.
Or at least that's how I see it.

"Experience is what you get when you did not get what you wanted"
Offline Agro
« Reply #17 - Posted 2013-08-23 03:28:39 »

I honestly think Unity is good for the new game developers.

They get a great chance to learn scripting and all the assets required to make a game.

I think this is just a flaw with us Java people; We rely on libraries, not fully-created engines.

Whos to say engines cant use java O:

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 143
Projects: 4
Exp: 3 years



« Reply #18 - Posted 2013-08-23 03:30:47 »

I sense that this is developing into the libraries-versus-engines argument again. Yawn
Please, we don't need that again.
Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #19 - Posted 2013-08-23 03:32:34 »

Just look
http://www.ludumdare.com/compo/ludum-dare-26/?action=top&cat=Overall

The #1 is a java game, and using LWJGL!

I think we are just fine Cheesy

"Experience is what you get when you did not get what you wanted"
Offline kpars

JGO Kernel


Medals: 125
Projects: 5
Exp: 4 years


// No Comment.


« Reply #20 - Posted 2013-08-23 03:36:41 »

@Agro

It's just something us Java people do. We can use pre-made engines, (jMonkey, for example), but it just seems like we use libraries more than we use pre-built engines.

@namrog84

Ironically, the game is called Mono.

Offline heisenbergman

JGO Coder


Medals: 14


L___ o_ G___ a__ P___


« Reply #21 - Posted 2013-08-23 03:44:26 »

what are the remaining contenders for the theme?

Offline HeroesGraveDev

JGO Kernel


Medals: 325
Projects: 11
Exp: 3 years


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« Reply #22 - Posted 2013-08-23 03:52:35 »

How is it fair for them to have someone who wrote a game under Unity go against someone who wrote a game under just the JDK, or libGDX?

Most Unity games are crap, so yes, it is unfair on them.

Offline heisenbergman

JGO Coder


Medals: 14


L___ o_ G___ a__ P___


« Reply #23 - Posted 2013-08-23 04:24:31 »

nvm, signed up to see the themes.

   10 Seconds
   Alchemy
   Alternative Reality
   Connections
   Corruption
   Darkness
   Death is Useful
   Evil vs Evil
   Glitch
   Hunted
   Lifecycle
   Machines
   Multi-layered world
   Parallel Worlds
   Replication
   Space
   Strange Power-ups
   Surveillance
   Survival
   You must leave it behind

interesting. can't pick. bolded the ones that I find particularly fascinating.

Offline Agro
« Reply #24 - Posted 2013-08-23 04:26:49 »

Death is Useful sounds like a pretty neat concept. Tongue Reminds me of how Kenny always dies...

Offline HeroesGraveDev

JGO Kernel


Medals: 325
Projects: 11
Exp: 3 years


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« Reply #25 - Posted 2013-08-23 04:29:52 »

I upvoted:

10 Seconds (everyone seems to like it and I want it as a fallback to avoid another bad theme)
Darkness. So many interesting mechanics
Hunted. How can you not want this to be the theme.
You must leave it behind. Nice abstract theme. Can result in interesting storylines.

I neutral voted:

Alchemy
Corruption
Machines
Survival

The rest were downvoted.

Offline heisenbergman

JGO Coder


Medals: 14


L___ o_ G___ a__ P___


« Reply #26 - Posted 2013-08-23 04:47:07 »

+1:
10 Seconds
Death is Useful
Strange Power-ups
You must leave it behind

0:
Corruption
Lifecycle

-1:
(everything else)

Offline ReBirth
« Reply #27 - Posted 2013-08-23 07:47:14 »

I am not excited, because I'm kinda busy. But let's see if I can contribute to LD's annual submission record breaking.

Offline heisenbergman

JGO Coder


Medals: 14


L___ o_ G___ a__ P___


« Reply #28 - Posted 2013-08-23 08:08:38 »

are they going to reveal the theme only once the competition has started?

Offline HeroesGraveDev

JGO Kernel


Medals: 325
Projects: 11
Exp: 3 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #29 - Posted 2013-08-23 08:14:48 »

are they going to reveal the theme only once the competition has started?

The announcing of the theme IS the start of the competition.

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