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  MyTreasure  (Read 2307 times)
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Offline Apo
« Posted 2013-08-19 11:21:37 »

Hi,

the current project I am working on is "MyTreasure".

It is a turn based puzzle platformer where you have to guide the hero to the treasure.

Features
  • 300 levels
  • nice 8x8 pixel graphics
  • a leveleditor with uploadfunction and an implemented solver for the created levels
  • some nice music and sound effects

Controls
Turn the level with the left and right arrow keys.

Press 'n' - to start the next level
Press 'p' - to start the previous level
Press 'r' - to restart the current level

Credits
graphics by Tinytouchtales

Download
Applet
Desktop version

Android version

HTML5 / Javascript version

Screenshot


It would be very cool to get some feedback. Do you like it? What is missing? Is the editor and the solver working fine? Thanks
Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #1 - Posted 2013-08-19 12:41:39 »

Things I noticed while playing through first time:

mostly only 'criticism' in this list
  • UserLevels has a delay to 'appearing'?
  • Though might be intended for mobile,  it would be nice for hover over? Unless mobile specific target 
  • After clicking 'play' I wasn't 100% sure what was clickable,  Should I click Camp or the pyraminds?  I tried clicking the 'camp' squared box before clicking the tent
  • The 'camp' squared button/label seems slightly above center and text seems slightly small for the box? It almost slightly clashes with the 8bit style everywhere else by having such smooth antialiased letters?
  • "Press the left cursor button"    I thought this meant mouse,  for keyboard, I would use 'left arrow key'  I also accidentally tried clicking the left/right arrows on screen, but it made me change level instead!   Roll Eyes
  • After completion it said "You needed _ moves"  At first I thought I needed that many moves to get the 3 gold icons? Didn't realize at first that was my award for what I actually earned. 
  • Stopped around level 14, went to main screen, I think I have 25 keys or skulls?  I would prefer instead of the 'lock' above pryamind, it might have the lock symbol next to 25/40 key icons there instead?  Instead of having to click on it to find how many it needs? Do I really need to walk over there? 

    However, I can walk PAST the pryamind and walk to the next one that needs 140? I feel like I shouldn't be able to walk around something I can't play yet? Also, I feel like since most of the map is simple, the clickable areas need to be slightly more defined in some way. make them 'bobble' a few pixels every 10-15 seconds? make them grow/shrink a few pixels,  add a little color to the 'unlocked' areas?   'grey' it out' until its unlocked?  I am not sure, up to you 

Editor:
  • although i know its a mobile target, I wish there was either a right click to 'remove tile' or
  • MAJOR ++ for such an excellent upload/server handling map thing!  I was very impressed with being able to see other users and my own uploaded so fast!
I hope some of my criticisms were at least a little helpful.


On to the general overall

I thought it was quite excellent!  Was there sounds? I am not sure if music or speakers weren't working but I dont recall hearing anything?
Most all of the graphics were spot on, consistent and worked well for most things.

The game mechanic and diversity of levels was also quite excellent. I think for the puzzle fans out there, they will enjoy this game quite a lot!

 Tongue Grin Cheesy Wink

"Experience is what you get when you did not get what you wanted"
Offline StrideColossus
« Reply #2 - Posted 2013-08-19 12:53:04 »

Very nice game, really loved the puzzles, interesting and innovative.  The graphics have a nice retro feel as well.

Main (constructive) criticism is I think the screens could do with some guidance - I wasn't sure what I was meant to be doing and what was clickable or not.  Maybe some tooltips for desktop/HTML versions and/or help buttons for mobile?

The puzzles are interesting and challenging, the auto-solver worked really well, neat touch.  I tried the desktop version, I *think* you can rotate with the mouse as well as the keyboard, but it seemed a bit haphazard?

I didn't have chance to try the editor, will have a go tomorrow.

Overall really nice, keep at it Smiley

- stride
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #3 - Posted 2013-08-19 13:06:13 »

I didn't play yet, I'm still at work, but something I see that can be changed are the fonts. They are very inconsistent with the brick-sized pixels.
It would look a lot nicer if the fonts and buttons followed the pixely looks.

Offline EmanP

Junior Duke


Projects: 2
Exp: 3 years


Satisfaction never guaranteed.


« Reply #4 - Posted 2013-08-19 13:13:40 »

Interesting, retro, is there a storyline, or at least one planned?

Signed- EmanP
Offline Apo
« Reply #5 - Posted 2013-08-19 16:27:39 »

    At first thanks for trying the game.

UserLevels has a delay to 'appearing'?
Yeah, you are right because I load the userlevels after starting the game. But my server isn't the fastest, so the button comes when everything is ready.

Though might be intended for mobile,  it would be nice for hover over? Unless mobile specific target
Now I have a cursor change (hand symbol) on every object you can use.
 
After clicking 'play' I wasn't 100% sure what was clickable,  Should I click Camp or the pyraminds?  I tried clicking the 'camp' squared box before clicking the tent
Like StrideColossus said, I have to add a little tutorial. Like a cursor hand which shows on the first time you start the game what to do.

The 'camp' squared button/label seems slightly above center and text seems slightly small for the box? It almost slightly clashes with the 8bit style everywhere else by having such smooth antialiased letters?
The problem with the font was an intern exception ... now I use the correct font I want to use.

"Press the left cursor button"    I thought this meant mouse,  for keyboard, I would use 'left arrow key'  I also accidentally tried clicking the left/right arrows on screen, but it made me change level instead!   Roll Eyes
I changed it. And you can drag/wipe the level with the mouse.

After completion it said "You needed _ moves"  At first I thought I needed that many moves to get the 3 gold icons? Didn't realize at first that was my award for what I actually earned.  
Ok, good point but at the moment I dont know what I should change to make it more understandable. I will think about it.

Stopped around level 14, went to main screen, I think I have 25 keys or skulls?  I would prefer instead of the 'lock' above pryamind, it might have the lock symbol next to 25/40 key icons there instead?  Instead of having to click on it to find how many it needs? Do I really need to walk over there?
Very good point. I will change it later.

However, I can walk PAST the pryamind and walk to the next one that needs 140? I feel like I shouldn't be able to walk around something I can't play yet? Also, I feel like since most of the map is simple, the clickable areas need to be slightly more defined in some way. make them 'bobble' a few pixels every 10-15 seconds? make them grow/shrink a few pixels,  add a little color to the 'unlocked' areas?   'grey' it out' until its unlocked?  I am not sure, up to you
Yeah I have an idea how to change it and I will try it to implement it in the next version.

Editor:
although i know its a mobile target, I wish there was either a right click to 'remove tile' or
Changed! Good point.

MAJOR ++ for such an excellent upload/server handling map thing!  I was very impressed with being able to see other users and my own uploaded so fast![/li][/list]
Thanks =)

Was there sounds? I am not sure if music or speakers weren't working but I dont recall hearing anything?
No, it stands on my to do list.

Interesting, retro, is there a storyline, or at least one planned?
There is no storyline. But I like the idea and I will try to "pixel" some "retro" art in comic form.
At the moment it's only you and your wish to catch every skull. Wink
Offline Quarry
« Reply #6 - Posted 2013-08-20 08:18:00 »

Neat, but not 8-bit
Offline Apo
« Reply #7 - Posted 2013-08-24 15:51:14 »

I updated the game.

What is new:
- Mini tutorial - now you see what you have to click to start
- some improvements on the map
- work on some new levels [now there are 96 userlevels]

Next step:
- sounds
Offline Apo
« Reply #8 - Posted 2013-12-13 19:37:39 »

Now you can find the game in the android play store.

What is new?
- added more levels
- added sound effects and music

I will update only the android version, the standard Java version of the game has no sound.

Download: Click here
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