At first thanks for trying the game.
UserLevels has a delay to 'appearing'?
Yeah, you are right because I load the userlevels after starting the game. But my server isn't the fastest, so the button comes when everything is ready.
Though might be intended for mobile, it would be nice for hover over? Unless mobile specific target
Now I have a cursor change (hand symbol) on every object you can use.
After clicking 'play' I wasn't 100% sure what was clickable, Should I click Camp or the pyraminds? I tried clicking the 'camp' squared box before clicking the tent
Like StrideColossus said, I have to add a little tutorial. Like a cursor hand which shows on the first time you start the game what to do.
The 'camp' squared button/label seems slightly above center and text seems slightly small for the box? It almost slightly clashes with the 8bit style everywhere else by having such smooth antialiased letters?
The problem with the font was an intern exception ... now I use the correct font I want to use.
"Press the left cursor button" I thought this meant mouse, for keyboard, I would use 'left arrow key' I also accidentally tried clicking the left/right arrows on screen, but it made me change level instead!

I changed it. And you can drag/wipe the level with the mouse.
After completion it said "You needed _ moves" At first I thought I needed that many moves to get the 3 gold icons? Didn't realize at first that was my award for what I actually earned.
Ok, good point but at the moment I dont know what I should change to make it more understandable. I will think about it.
Stopped around level 14, went to main screen, I think I have 25 keys or skulls? I would prefer instead of the 'lock' above pryamind, it might have the lock symbol next to 25/40 key icons there instead? Instead of having to click on it to find how many it needs? Do I really need to walk over there?
Very good point. I will change it later.
However, I can walk PAST the pryamind and walk to the next one that needs 140? I feel like I shouldn't be able to walk around something I can't play yet? Also, I feel like since most of the map is simple, the clickable areas need to be slightly more defined in some way. make them 'bobble' a few pixels every 10-15 seconds? make them grow/shrink a few pixels, add a little color to the 'unlocked' areas? 'grey' it out' until its unlocked? I am not sure, up to you
Yeah I have an idea how to change it and I will try it to implement it in the next version.
Editor:
although i know its a mobile target, I wish there was either a right click to 'remove tile' or
Changed! Good point.
MAJOR ++ for such an excellent upload/server handling map thing! I was very impressed with being able to see other users and my own uploaded so fast![/li][/list]
Thanks =)
Was there sounds? I am not sure if music or speakers weren't working but I dont recall hearing anything?
No, it stands on my to do list.
Interesting, retro, is there a storyline, or at least one planned?
There is no storyline. But I like the idea and I will try to "pixel" some "retro" art in comic form.
At the moment it's only you and your wish to catch every skull.
