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  Libs ?  (Read 1743 times)
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Offline GNecro1
« Posted 2013-08-17 23:04:07 »

I never used libs and i want to but i want to start with a simple one but i dont know what to pick ?

Java freak! Cheesy
Offline HeroesGraveDev

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« Reply #1 - Posted 2013-08-17 23:55:37 »

Don't use a library unless you know why you're using it.

So because you're just asking for a library with no purpose in mind, you must not need one.

Offline jonjava
« Reply #2 - Posted 2013-08-18 00:43:20 »

If you've ever used java at all then you've already used libs! Java comes with a whole bunch of libs like java.lang for instance. However, as HGD mentions, there's absolutely no reason whatsoever to use a particular lib if you don't know why.

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Offline Rayexar
« Reply #3 - Posted 2013-08-18 12:19:19 »

If you're looking for an external library for game development, I recommend Slick2D to start off with. It's easy and simple to use, but it is a bit lacking for larger, more complex games.

I thought it was a good way to learn and get me started.
Offline Opiop
« Reply #4 - Posted 2013-08-18 12:28:40 »

If you're looking for an external library for game development, I recommend Slick2D to start off with. It's easy and simple to use, but it is a bit lacking for larger, more complex games.

I thought it was a good way to learn and get me started.
Slick2D is deprecated and I have a real problem with people telling newbies to use It. Why even learn It? So what if its easy. Easy is not always better.
Offline sirkarpfen

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« Reply #5 - Posted 2013-08-18 15:14:57 »

If you're looking for an external library for game development, I recommend Slick2D to start off with. It's easy and simple to use, but it is a bit lacking for larger, more complex games.

I thought it was a good way to learn and get me started.
Slick2D is deprecated and I have a real problem with people telling newbies to use It. Why even learn It? So what if its easy. Easy is not always better.

I agree, using deprecated libs just because they are "easy" is not recommended. By the way libGDX isn't that much harder is is also well maintained and can be used even for complex games Smiley.
Offline Opiop
« Reply #6 - Posted 2013-08-18 18:33:16 »

This is very true. I used to think that LibGDX looked hard, but I recently got into it and I love it now. So easy to code in and it is pretty high level. However, if you want to get low level, you can. Shaders and buffers and all that. I would definitely recommend checking out LibGDX, I think its the future of Java game development for indie devs like this community.
Offline namrog84

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« Reply #7 - Posted 2013-08-18 19:10:21 »

This is very true. I used to think that LibGDX looked hard, but I recently got into it and I love it now.....I would definitely recommend checking out LibGDX, I think its the future of Java game development for indie devs like this community.

I second this!  I couldn't agree more.  Combined with the efforts made to help make it more multiplatform and the ease of which it is working.

"Experience is what you get when you did not get what you wanted"
Offline pjt33

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« Reply #8 - Posted 2013-08-19 08:49:37 »

Slick2D is deprecated
What do you mean by this? The latest release was only a couple of months ago, so the developers don't seem to be telling people not to use it, which is what "deprecated" usually means in software.
Offline namrog84

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« Reply #9 - Posted 2013-08-19 08:53:21 »

I don't think it was actually deprecated. Kevglass stopped working on it, but it was passed on to some other group of individuals who are still maintaining and updating it.

Though I am not sure how much progress has been made since its been passed over?   Huh

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Offline actual

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« Reply #10 - Posted 2013-08-19 11:58:07 »

This gets discussed fairly often here is a google search of JGO that turns up some relevant prior threads.
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