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  Problem With An Entity Framework?  (Read 471 times)
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Offline wessles

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Radirius Software Developer


« Posted 2013-08-17 19:12:03 »

I found 2: Artemis, and Apollo. I think that I will go with apollo, but I wanted to know if anyone else has other opinions about using EF's (i.e. Which to use, whether or not to use one or build your own, etc.). My current framework is a bit crappy, so I might convert to one, just for organization's sake. Any recommendations?

Online BurntPizza
« Reply #1 - Posted 2013-08-17 19:17:16 »

There's also Entreri, seems (just a first glance observation) to be somewhat similar to Apollo in usage (at least more than Artemis), and quite bent on maximum performance. Might be overkill, but then again, EC frameworks are all kind of overkill if you don't need them.
Offline wessles

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Medals: 64
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Radirius Software Developer


« Reply #2 - Posted 2013-08-17 19:48:31 »

Thanks  Smiley Looks like a pretty good one!
But have you ever used a EF? I just want to know if I should use one or not.

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Online BurntPizza
« Reply #3 - Posted 2013-08-17 19:56:18 »

I have not personally used one, but that is only because I have not gotten to the point in game development where one would be needed. I will probably wind up using one (also looking at Entreri) when the time comes. Right now I am working on other systems, currently dynamic audio.
Offline wessles

JGO Wizard


Medals: 64
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #4 - Posted 2013-08-17 20:51:26 »

Wait. I decided to use apollo, just because  Wink ...
And in it, the tutorials take on rendering said
1  
renderManager.render(g);

 I thought that it works with lwjgl! Last I checked, Graphics is never used in lwjgl! What happened?! It said earlier:
Quote
you can use for whatever graphics libraries, 2D or 3D.

Online BurntPizza
« Reply #5 - Posted 2013-08-17 21:26:53 »

Haven't looked at it, but you probably can link or otherwise specify which back-end to use. Look at RenderManager docs. Always read the docs!  Pointing
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