Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Supa-Scape  (Read 1566 times)
0 Members and 1 Guest are viewing this topic.
Offline supaFool

Junior Member


Projects: 2



« Posted 2013-08-15 08:11:52 »

Game I have been working on, Not quite ready to be played yet, Having some issues with Enemy movement along the tiled map, but this is what I have so far


And a short video, Music from http://www.nosoapradio.us/
<a href="http://www.youtube.com/v/xsENlmzta7M?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/xsENlmzta7M?version=3&amp;hl=en_US&amp;start=</a>
Offline Tim Spekler
« Reply #1 - Posted 2013-08-15 10:42:47 »

Looks good! Sprite are nice and clear. My only suggestion would be to move the character smoothly rather than block by block, it would make the game way more pleasant to play.
BTW, you could use some openGL video recorder. There is Fraps for instance, which is a good one.
Offline supaFool

Junior Member


Projects: 2



« Reply #2 - Posted 2013-08-15 17:33:01 »

Thanks Tim, I think smooth animation, or even "Click to move", would be a good idea   Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #3 - Posted 2013-08-15 17:38:26 »

I think its great looking so far, but definitely make the movement smooth. Although thats going to make it slightly harder to do, I think itll look much better.

Keep us updated!

Looks like the name is SupaScape,  so its not a no name game!  Pointing persecutioncomplex Huh

"Experience is what you get when you did not get what you wanted"
Offline EmanP

Junior Member


Projects: 2
Exp: 3 years


Satisfaction never guaranteed.


« Reply #4 - Posted 2013-08-15 18:16:34 »

I know everyone else has commented this, but you can make movement a lot smoother.

I haven't made a tile system yet, but I do know that you can move the player's x/y and the player's tile separately.

Simple, rather than making the player's x/y be based on the tile he/she is on, make it so that the player is standing on the tile corresponding to the x/y coords! You can also apply the same with other mobs/entities.

Signed- EmanP
Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #5 - Posted 2013-08-15 18:30:34 »

You're very close. When moving a player, they have their own x and y coords separate from the tiles and a separate render loop. The player movement shouldn't have anything to do with tile coords except for checking for collisions, special tiles etc...

Offline supaFool

Junior Member


Projects: 2



« Reply #6 - Posted 2013-08-16 00:55:59 »

Thanks Guys, The way I have the movement now is just rendering the sprit in the center of the screen, scrolling thru the animation as needed, and the tiledmap moving behind him, only rendering 10x10 tiles, giving it the image of moving,  I think it should be fairly easy to make smooth movement, I am * all my x and y's by 16, so i should be able to do away with that, Diagonal Movement?  Huh
Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #7 - Posted 2013-08-16 03:17:49 »

I would say yes to diagonal movement, though you don't need a custom diagonal walk animation for that.   just go with the front/back for it with ability to walk in any direciton


"the tiledmap moving behind him,"
Are you moving the tilemap?   or the character/camera?




"Experience is what you get when you did not get what you wanted"
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 743
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #8 - Posted 2013-08-16 03:40:20 »

Please slap a name on your project. It's not too much to ask, and helps others to identify projects.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (24 views)
2014-07-24 01:59:36

Riven (24 views)
2014-07-23 21:16:32

Riven (18 views)
2014-07-23 21:07:15

Riven (21 views)
2014-07-23 20:56:16

ctomni231 (50 views)
2014-07-18 06:55:21

Zero Volt (45 views)
2014-07-17 23:47:54

danieldean (36 views)
2014-07-17 23:41:23

MustardPeter (39 views)
2014-07-16 23:30:00

Cero (55 views)
2014-07-16 00:42:17

Riven (55 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!