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  Raining new color objects - is that a good idea?  (Read 421 times)
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Offline VaPS
« Posted 2013-08-12 20:06:45 »

Some of you might recognize me from my previous thread (which was a mess of misunderstanding thanks to me). I finally accomplished what I attempted to do and now a question regarding performance troubles me.

60 times each second, my game updates the background's colour:
1  
c = new Color((short)r,(short)g,(short)b);


Is this going to affect performance much? If so, is there a work-around?
Many thanks!

Offline Jeremy
« Reply #1 - Posted 2013-08-12 20:09:47 »

Some of you might recognize me from my previous thread (which was a mess of misunderstanding thanks to me). I finally accomplished what I attempted to do and now a question regarding performance troubles me.

60 times each second, my game updates the background's colour:
1  
c = new Color((short)r,(short)g,(short)b);


Is this going to affect performance much? If so, is there a work-around?
Many thanks!

None at all. My rule of thumb is (unless you know what you're working on is time critical and software-intensive) is to not worry about it until you run it through a profiler or experience performance issues. Premature micro-optimizations usually kill code design.

Honestly, don't worry about the performance of what you throw in your render loop - just the design. Worry about performance when you are doing profiling.

JevaEngine, Latest Playthrough (This demo is networked with a centralized server model)

http://www.youtube.com/watch?v=rWA8bajpVXg
Offline VaPS
« Reply #2 - Posted 2013-08-12 20:13:45 »

Is this going to affect performance much? If so, is there a work-around?
Many thanks!
Honestly, don't worry about the performance of what you throw in your render loop - just the design. Worry about performance when you are doing profiling.
Thank you for that reassuring reply!

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Offline ags1

JGO Wizard


Medals: 75
Projects: 3
Exp: 5 years


Make code not war!


« Reply #3 - Posted 2013-08-12 21:22:53 »

Performance shouldn't be an issue, but you might cause epileptic seizures in some of your players...

Offline VaPS
« Reply #4 - Posted 2013-08-13 02:29:03 »

Performance shouldn't be an issue, but you might cause epileptic seizures in some of your players...
I'll do my best to prevent that from happening  Wink

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