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  [LibGdx] Draws textures upside down  (Read 975 times)
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Offline Stein102

Junior Member


Medals: 1



« Posted 2013-08-12 06:41:11 »

I'm just delving into LibGdx and have found that when trying to draw textures, they draw themselves flipped. How do I fix this?

Thanks
Offline heisenbergman

JGO Coder


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« Reply #1 - Posted 2013-08-12 06:51:49 »

posting your code could help people figure out what's wrong with it.

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #2 - Posted 2013-08-12 10:57:09 »

You most likely set up your camera with the coords originating from the top left. If you are using a camera, find the initialization code and change true to false for the first parameter. This flips the origin to the bottom left corner and will render your textures the right way. You cab keep the origin in the top left and just flip the texture, either way is fine!

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