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  Game controller access for Solaris  (Read 1133 times)
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Offline CraigArm

Junior Newbie

« Posted 2013-08-10 17:30:54 »

I use jinput to get access to the game port for Windows, Linux and Mac OS.  It doesn't look like jinput has Solaris support.  Anybody accessing game ports in Solaris?  If so, how?  Thanks in advance for your help.
Offline gouessej
« Reply #1 - Posted 2013-08-10 19:30:36 »


I'm working on NEWT Input API (JOGL >=2.1) which is mainly inspired of JInput and Object Oriented Input System. I plan to support OpenIndiana (formerly known as OpenSolaris) like other JogAmp APIs do. If you really want to use JInput, maybe you'll have to port my changes for OpenIndiana into JInput. Otherwise, maybe you could help me to test my API under OpenIndiana or Solaris. Sorry to have no fully working solution to suggest.

Julien Gouesse | Personal blog | Website | Jogamp
Offline CraigArm

Junior Newbie

« Reply #2 - Posted 2013-08-15 17:28:30 »


Sorry for the delay.  Thanks for the reply.  I don't necessarily need to use JInput, just need some way to monitor the game port.

I make a platform independent VoIP client/server product (client side is platform independent) and this is my first exposure to Solaris.  The client application is mature and runs on Windows, Linux, and Mac-OS as JInput supports those platforms.

That said, I do have a Solaris x86 Workstation and would be happy to test your API under Solaris.  Please provide instructions.

For what it's worth, here's a more complete description of what I am trying to do.  In this case I need the client to run on Solaris 10 x86.  The potential customer has provided a Workstation to test/develop with.  I can receive and transmit audio via the USB headset at the client on Solaris.  The headset is a standard HID device for the game port and the Push-To-Talk (PTT) uses the game port to indicate if the PTT button is pressed or released.  Do you know of a way to get the HID events on Solaris?

Thanks for your help.
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