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  Thief of Bagdad  (Read 382 times)
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Offline philfrei
« Posted 2013-08-06 23:15:50 »

There was a thread a while back about possibilities for games where there were temptations or reasons NOT to proceed forward to the win.

I was reminded of this when I recently recalled the film "Thief of Bagdad" (starring Steve Reeves) in a discussion about "levels" as a game theme. I think I originally saw the film at age 10 or something. Very memorable: the thief has to make his way through 7 doors, solving 7 levels, in order to obtain a blue rose used to save a princess. This was made something like 20-40 years before video games were common, but is a great example of how "levels" have a certain universal appeal.

I only recall details of maybe 3 or 4 of the 7 levels, but one level brings to mind the question of creating temptations. In particular, in one of the ending levels, the thief is presented with "temptations galore" in terms of sensual luxury and pleasure. ("Peel me a grape!") This has me wondering about how to code this without creating smut or provoking censorship, yet actually creating a challenge to be solved.

I'm also wondering who (if anyone) holds the rights to the title. It seems like a natural for a game product.

Is this a film only folks growing up in the 60's have seen? One of my childhood favorites, that's for sure.

"We all secretly believe we are right about everything and, by extension, we are all wrong." W. Storr, The Unpersuadables
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