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  TWL and Libgdx Desktop  (Read 2665 times)
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Offline Freego

Senior Newbie

Medals: 1

« Posted 2013-08-06 07:39:03 »

Hey everyone,

I've been searching a simple tutorial on how to use TWL with a Libgdx Desktop Game, but i couldn't find anything relevant (or i just didn't understand Cheesy). So i was wondering if one of you guys have any link that could be helpful.

I'm trying to achieve an isometric tiled based Tactical RPG. I'm just at the beginning but i already have some screens and i just wanted to have a better UI.

TWL seems to offer more possibilities than Scene2D that's why i wanna try it !

Thanks for your help Cheesy
Offline Jimmt
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JGO Kernel

Medals: 167
Projects: 5
Exp: 6 years

« Reply #1 - Posted 2013-08-07 06:09:35 »

TWL is probably more advanced, but there are few systems as easy to use as scene2d, so I'd suggest you give it a shot anyways. For TWL:
I haven't personally followed this article, but I have followed other tutorials by the same author.
Offline Freego

Senior Newbie

Medals: 1

« Reply #2 - Posted 2013-08-07 07:36:24 »

Yeah that is one of the articles i've seen, but i can't get this code to work :/ It's an Android example so maybe it misses something to work on a desktop game ?
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Offline Freego

Senior Newbie

Medals: 1

« Reply #3 - Posted 2013-08-08 07:08:17 »

I've found some posts saying that LibGDX does not support TWL anymore, that would explain the lack of tutorial about that... I guess i'll use Scene2D then.

Anyway, Thanks guys
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