Java-Gaming.org Hi !
Featured games (81)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  TWL and Libgdx Desktop  (Read 1285 times)
0 Members and 1 Guest are viewing this topic.
Offline Freego

Senior Newbie


Medals: 1



« Posted 2013-08-06 07:39:03 »

Hey everyone,

I've been searching a simple tutorial on how to use TWL with a Libgdx Desktop Game, but i couldn't find anything relevant (or i just didn't understand Cheesy). So i was wondering if one of you guys have any link that could be helpful.

I'm trying to achieve an isometric tiled based Tactical RPG. I'm just at the beginning but i already have some screens and i just wanted to have a better UI.

TWL seems to offer more possibilities than Scene2D that's why i wanna try it !

Thanks for your help Cheesy
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 136
Projects: 4
Exp: 3 years



« Reply #1 - Posted 2013-08-07 06:09:35 »

TWL is probably more advanced, but there are few systems as easy to use as scene2d, so I'd suggest you give it a shot anyways. For TWL: http://dpk.net/2011/03/10/libgdx-and-twl/
I haven't personally followed this article, but I have followed other tutorials by the same author.
Offline Freego

Senior Newbie


Medals: 1



« Reply #2 - Posted 2013-08-07 07:36:24 »

Yeah that is one of the articles i've seen, but i can't get this code to work :/ It's an Android example so maybe it misses something to work on a desktop game ?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Freego

Senior Newbie


Medals: 1



« Reply #3 - Posted 2013-08-08 07:08:17 »

I've found some posts saying that LibGDX does not support TWL anymore, that would explain the lack of tutorial about that... I guess i'll use Scene2D then.

Anyway, Thanks guys
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (49 views)
2014-10-17 03:59:02

Norakomi (38 views)
2014-10-16 15:22:06

Norakomi (31 views)
2014-10-16 15:20:20

lcass (35 views)
2014-10-15 16:18:58

TehJavaDev (65 views)
2014-10-14 00:39:48

TehJavaDev (65 views)
2014-10-14 00:35:47

TehJavaDev (55 views)
2014-10-14 00:32:37

BurntPizza (72 views)
2014-10-11 23:24:42

BurntPizza (43 views)
2014-10-11 23:10:45

BurntPizza (84 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!